ROM Hack [Release] FE Fates: Custom DLC Legacy characters

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Screenshots added, I may be changing Lyn's portrait soon, if I can find a better one.

Note Lyndis isn't using her default class in the current screenshots.

New version of the DLC as well as the EXdata have been added.

-Fixed hair colors for Roy and Lyndis in their battle sprites (map sprites are still incorrect)
-Roy is no longer a girl!
-Roy is no longer headless as a mounted class!
 
Last edited by Dylos,
Oh my! ExtData things! Swell, I'll let you know my thoughts later today after I return home, for now though, I think you should lower the 'battle forecast' portrait placements a bit, the rest looks nice (...well, bar Lyn's portrait, clearly, but eh. ...i may also try cleaning that up if you want to keep it, we'll have to see if I remember this)
 
Oh my! ExtData things! Swell, I'll let you know my thoughts later today after I return home, for now though, I think you should lower the 'battle forecast' portrait placements a bit, the rest looks nice (...well, bar Lyn's portrait, clearly, but eh. ...i may also try cleaning that up if you want to keep it, we'll have to see if I remember this)
I still need to figure out what bytes control which picture and when they control that picture.
 
my friend would love this :D

--------------------- MERGED ---------------------------

is there a better image of Lyn (Roy gets the good shots >:( )
 
Alright, more screenshots of Lyndis added, with her default (samurai) class, as well as Dark Mage, Troubadour, Witch, Maid, and Swordmaster.
 
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Maybe you could make Roy a kinda 'dedicated custom' model thing by using Hero as base and adding Marth/Ike's cape. I think that'd be doable, but eh.
anyway, I did a video thing to promote this a bit.


I would definitely love to see any further progress you make on this~
 
Last edited by whitewolf8,
Maybe you could make Roy a kinda 'dedicated custom' model thing by using Hero as base and adding Marth/Ike's cape. I think that'd be doable, but eh.
anyway, I did a video thing to promote this a bit.


I would definitely love to see any further progress you make on this~

It's possible I could frankenstein something together, but it's not at the top of my to do list with this. Honestly I tried to give Roy a bandana, and I'm not even sure why that didn't show up.

Also, nice video!
 
OP teach me your ways so I can make Tellius characters a reality

Really just Marcia and Oscar, but I need
 
OP teach me your ways so I can make Tellius characters a reality

Really just Marcia and Oscar, but I need
I'm honestly still learning myself, but a good deal of information is in the Rom hacking thread.

It can be overwhelming for sure, and figuring out the right in game models to use is a bit time consuming.
 
Still trying to make a manakete, I made a working Manakete class, but it currently doesn't transform, it just swings the stone, lol!
 
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ROY IS NOT ROY WITHOUT HIS HEADBAND
also...
I know that you're doing the Master Lord Roy from smash but if you will work on another thing finishing the manakete things
I still have my idea... I mean... you can do what Awakening denied us...
Roy mercenary you will only need to make another textures and some kind of sorcery like Omegablu already got the Inigo class work with his custom dlc
you could use the Roy DLC portraits and ike headband you could use Kaze Hair on Red or Lazlow
upload_2016-9-8_20-37-7.png



just saying...
 
ROY IS NOT ROY WITHOUT HIS HEADBAND
I have the headband in his asset, it's just not showing up, I'll likely need to mess with the bytes like I needed to to get the Manakete class to transform.

Which brings me to the fact that my custom manakete class can transform now, yay.
Roy mercenary you will only need to make another textures and some kind of sorcery like Omegablu already got the Inigo class work with his custom dlc
Unfortunately, I haven't gotten custom textures to load at this point,
which is why you may have noticed that in my screenshots Roy has black eyes.
can you make an eur version too pls>
Not likely to happen any time soon, but the EXdata will work with the Eur version.
 
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If you don't mind, @Dylos, I would like to include your DLC set in my eventual FEFTwiddler hex editing guide. I'll be giving you credit, of course, and I'll add a link to your thread and a link to the latest version of this.
 
Last edited by KunoichiZ,
If you don't mind, @Dylos, I would like to include your DLC set in my eventual FEFTwiddler hex editing guide. I'll be giving you credit, of course, and I'll add a link a link to your thread and a link to the latest version of this.
I have no problem with that whatsoever, also the Ids of my characters thus far are fairly simple for me in hex editor, as Lyndis is Ly in ascii, Roy is Ro, and the manakete class is Ry (for Ryu, I may change it to be the same hex as the actual Kanji for dragon)
 
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I have no problem with that whatsoever, also the Ids of my characters thus far are fairly simple for me in hex editor, as Lyndis is Ly in ascii, Roy is Ro, and the manakete class is Ry (for Ryu, I may change it to be the same hex as the actual Kanji for dragon)
Have you tried opening them up in FEFTwiddler to see what it shows as the names? I don't have my computer on me right now to check. DeathChaos25 and Omegablu's DLC characters, iirc, only show up as numbers.
 
Have you tried opening them up in FEFTwiddler to see what it shows as the names? I don't have my computer on me right now to check. DeathChaos25 and Omegablu's DLC characters, iirc, only show up as numbers.
FEFTwiddler just converts the Hex in their character ID to decimal, to explain that.
...sorry for hijacking your question, welp.
 
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