Reggie Fils-Aimé explains how Nintendo will not repeat Wii U mistakes for the NX

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In an exclusive interview with [a]listdaily yesterday, Reggie Fils-Aimé, the CEO of Nintendo of America, explained that Nintendo needs to improve their communication of "the positioning" of the NX during its launch, going on to say how they need to do a better job helping people understand the "uniqueness" of the system and what it means for "the game-playing experience".

Furthermore, Fils-Aimé goes on to say how the NX needs to have a "continuous beat" of games for the system, which would create the urge to motivate "more and more people to pick up the hardware."

"We always do our breakdown of what worked, what didn’t, and certainly we’ve done that with Wii U, and we continue to believe that the innovation of the second screen was a worthwhile concept...... when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience." ~ Reggie Fils-Aimé


The NX is still yet to be unveiled by Nintendo, however it is said to be a home-console/portable with datachable controllers.


:arrow: Source (main interview with Reggie himself)
 
Consoles don't have to compete against PCs in terms of power, as consoles are meant to have an expected lifetime, on which their hardware remains static thus making developers try to push that hardware to it's limits instead of asking consumers to buy a new graphics card.

I don't see gaming consoles, neither home nor handheld, going out anytime soon, and I hope it stays that way

And ugh, no. No Android. Do we seriously want the company wasting more money than it's worth optimizing games for a bunch of phones? No thanks. Keep smartphones playing games made for smartphones
 
Last edited by FrozenDragon150,
2. I suppose not, however it is hardly the same and thus you have to put effort into porting from PC or PSbone/PS360 which is never good when you are the underdog.
3. Damned if you do, damned if you don't huh. As much as I would like online to go away then should I be in Nintendo's position I would be damned if I won't. Also I was not kidding when I said I have made and deployed stuff better than Nintendo has there, I don't know what a team of me (or someone better than me as this web lark is not my idea of a good time) costs but it is probably in the realm of rounding error for a company like Nintendo. I know you will have the legacy and embedded nonsense to deal with and the lack of flexibility that comes with being a big company but we have seen ideas that I would have dismissed as conception go live so eh.
4. Indy is nice. However when we have the likes of Square working with Tri-Ace, EA and Ubisoft doing what they do, Sony and MS playing it how they play it. Equally several of those offer nice things like mocap, servers worth speaking of, orchestras and all that where Nintendo seem to be funding, a basic toolkit (if what is said and the leaked things are anything to go by) and the notion of it being an honour to work with them.
5. Probably best to unpack things then.
I started with a chance to get in on a potential big audience mega cheaply? What with Android in the world?
To be a dev for Sony or MS you need some serious backing, funds or maybe a really good demo. Nintendo do still have an admirable install base but reckon they can either charge like they did back in the day/these last few generations. In times past it has been shown that if you have a built in audience then that is a selling point (see also all those people making facebook games which did well for a while despite not being great games). As Android has the install base, a bigger one even, and the cost of getting on the platform is tiny and maybe even nothing for an awful lot of people (you can use your own phone/tablet and a PC which you already have, once you want to release it is a $25 USD registration fee ( https://developer.android.com/distribute/googleplay/start.html ).
Beyond that you mentioned Nintendo IP still selling consoles. We could debate how many of those might have been fence sitters or just waiting but I won't, instead I had to wonder if they sold larger numbers as a third party on the other consoles if that would be better still for them. I don't know what the margins are on the Wii U and what relative to that they might lose for being a third party but it is probably not amazing and a full price game for a console you already have (or maybe even the PC) is a far more palatable thing than a whole new one or two game console for a lot of people.

I would agree that Nintendo could do without Android, would like to see it though.


Edit. On the hacking discussion that happened in the meantime. Time was the xbox was a genuinely lovely media player and emulation machine (the wii slightly less so but it was cheap so hey), the GBA and DS were genuinely some of the best handheld devices on the market. To a raspberry pi blows the first lot out of the water and every TV for years has had VGA and/or HDMI just like my graphics card, back when getting stuff onto your TV was really hard. Not to mention the status of TV and film these days for the masses -- I have not watched TV properly for about 13 years at this point and nowadays with the streaming services there are many less technically inclined than I which do not do over the air/be here at this time to watch TV.
I like hacking things for the sake of hacking things but the incentive that you will end
I would like to point out that most games published by nintendo arent actually developed by Nintendo EAD (intelligent systems, game freak and retro just to name a few.) So that point doesnt really stand. I can understand why Nintendo doesnt publish all that many games from outside devs seeing as how it shoots many publishers in the foot (devild third anyone? or JC3?) I think nintendo are pushing into a new direction since them beginning work with DeNA, time will tell.
Edit: I should point out ARM is supported by nearly every graphics engine on the market. ARM is Nintendo's saviour imo.
Edit2: As to why, you can read it up here, https://gbatemp.net/entry/nx-amd-vs-nvidia-why-nvidia-makes-sense-some-other-speculation-pt-1.11506/
Im planning on making a second part sooner or later going into why I think its modular.
 
Last edited by TheDarkGreninja,
Consoles don't have to compete against PCs in terms of power, as consoles are meant to have an expected lifetime, on which their hardware remains static thus making developers try to push that hardware to it's limits instead of asking consumers to buy a new graphics card.

I don't see gaming consoles, neither home nor handheld, going out anytime soon, and I hope it stays that way

And ugh, no. No Android. Do we seriously want the company wasting more money than it's worth optimizing games for a bunch of phones? No thanks. Keep smartphones playing games made for smartphones
Lifespans of consoles now are 5-7 years, which is about the same as a PC, only difference is power and form factor. Now that Nvidia is getting full-powered GPUs into laptops, shit's getting real. Not to mention other advancements in mobile GPUs.
 
Lifespans of consoles now are 5-7 years, which is about the same as a PC, only difference is power and form factor. Now that Nvidia is getting full-powered GPUs into laptops, shit's getting real. Not to mention other advancements in mobile GPUs.
Exactly why nintendo working with nvidia makes so much sense.
 
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Exactly why nintendo working with nvidia makes so much sense.
It does make perfect business sense to go with Nvidia/Android. With the UI work Nintendo does, nobody will recognize it as anything other than a Nintendo console anyway. The online components will be far better than any Nintendo has had before, and it'll be slightly stronger than a WiiU, which is all Nintendo needs to work their magic. Hopefully it will attract far more indie devs familiar with working on Android/Unity.

Whether the shift pays off or not, only time will tell. I do think there is a wider audience for Nintendo opening up to other platforms than there is against, however.
 
I am not sure what goes with intelligent systems (some say partnership), Nintendo own a good chunk of gamefreak and the trademarks to pokemon and Retro studios are a first party dev and have been for over a decade. It is too late to go digging through their mergers and acquisitions and tax dodges right now but if those are going to be your examples, and it does cover an awful lot of things associated with Nintendo, then I am going with the point is mine there.
Equally I was not going for them as publisher as much as them letting people play with their toys. It is a risky thing to try but in the cool reasons to work with Nintendo based on things other devs/publishers/IP owners do it is not there.
Maybe times are changing, maybe it is not too little, too late, and maybe it is still more viable for them to go third party.
 
I would like to point out that most games published by nintendo arent actually developed by Nintendo EAD (intelligent systems, game freak and retro just to name a few.) So that point doesnt really stand. I can understand why Nintendo doesnt publish all that many games from outside devs seeing as how it shoots many publishers in the foot (devild third anyone? or JC3?) I think nintendo are pushing into a new direction since them beginning work with DeNA, time will tell.
Edit: I should point out ARM is supported by nearly every graphics engine on the market. ARM is Nintendo's saviour imo.
Edit2: As to why, you can read it up here, https://gbatemp.net/entry/nx-amd-vs-nvidia-why-nvidia-makes-sense-some-other-speculation-pt-1.11506/
Im planning on making a second part sooner or later going into why I think its modular.
ARM should die out or be relegated to microwaves, washing machines and calculators. It's a low-power architecture that's only useful in mobile computing, and with 1-5 Watt TDP x86 CPU's around it has no reason to be around anymore. Frankly, I'm confused as to why we still use it as the power consumption and thermal design advantages went out the window at this point.
 
ARM should die out or be relegated to microwaves, washing machines and calculators. It's a low-power architecture that's only useful in mobile computing, and with 1 Watt TDP x86 CPU's around it has no reason to be around anymore. Frankly, I'm confused as to why we still use it as the power consumption and thermal design advantages went out the window at this point.
Exactly how? It seems ARM is a much better solution for all machines, even super computers.

--------------------- MERGED ---------------------------

I am not sure what goes with intelligent systems (some say partnership), Nintendo own a good chunk of gamefreak and the trademarks to pokemon and Retro studios are a first party dev and have been for over a decade. It is too late to go digging through their mergers and acquisitions and tax dodges right now but if those are going to be your examples, and it does cover an awful lot of things associated with Nintendo, then I am going with the point is mine there.
Equally I was not going for them as publisher as much as them letting people play with their toys. It is a risky thing to try but in the cool reasons to work with Nintendo based on things other devs/publishers/IP owners do it is not there.
Maybe times are changing, maybe it is not too little, too late, and maybe it is still more viable for them to go third party.
Time will tell.
 
My assumption is the NX would be using a next-gen Tegra processor/GPU. More than capable of 1080p@60FPS, and I don't believe that's an ARM architecture but correct me if I'm wrong.

EDIT: Per Wikipedia, I'm wrong. It is ARM. Still performs well on Shield TV.
 
Last edited by Xzi,
All I wanna say is please no android. PLEASE do not force devs to make mobile games!
Well that's the thing, 1080p Nintendo-quality games are way better than mobile-quality BS. Even if you're on a typically-mobile architecture, you can make a space for any kind of games.
 
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Exactly how? It seems ARM is a much better solution for all machines, even super computers.
ARM uses a reduced instruction set while x86 uses a complex instruction set, ARM loads/saves data via registers while x86 can operate directly on memory, there are many advantages to discuss. I've never heard the notion of ARM being superior for supercomputers, it sounds ridiculous to me, most supercomputers use customised architectures designed for a specific purpose to begin with.
 
ARM uses a reduced instruction set while x86 uses a complex instruction set, ARM loads/saves data via registers while x86 can operate directly on memory, there are many advantages to discuss. I've never heard the notion of ARM being superior for supercomputers, it sounds ridiculous to me, most supercomputers use customised architectures designed for a specific purpose to begin with.
ridiculous? I think not, http://www.nextplatform.com/2016/06/23/inside-japans-future-exaflops-arm-supercomputer/
 
I think so. Plans are all nice and dandy, implementation is a whole other matter. Again, we're talking RISC versus CISC. An x86 CPU is, to put it plainly, capable of executing complex tasks in one instruction that would take several instructions for an ARM CPU to complete. You're looking at a jerk-off metric.
But whats cheaper?
 

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