Hacking Self-hosted payloads with only static HTML

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Curious, those on 5.3.2 are you able to get back into loadiine gx after game launch?

I get the Wii U loading screen and then a freeze after about 10 seconds (then audio stops).
 
The trick I find to a fast loading time and high success rate, nearly 10/10 booting into hombrew launcher, is to use compression with a pre loader (server side). Remove all fw checks in the server files and have them directly point to the payload. Finally, add some code to you're index file to stop the server sending any cookies.

Additionally, optimization of the code throughout the server files but only if you no what your doing. Also rewriting the loadiine Dev code will improve compatibility if you understand what can be removed and changed (you will need to figure this out on your own I'm afraid)
 
Last edited by ARVI80,
The trick I find to a fast loading time and high success rate, nearly 10/10 booting into hombrew launcher, is to use compression with a pre loader (server side). Remove all fw checks in the server files and have them directly point to the payload. Finally, add some code to you're index file to stop the server sending any cookies.

Additionally, optimization of the code throughout the server files but only if you no what your doing. Also rewriting the loadiine Dev code will improve compatibility if you understand what can be removed and changed (you will need to figure this out on your own I'm afraid)
for 5.5.1 this should not be necessary since you can't compress mp4 anymore, maybe it helps with 5.3.2.
Why can't you give us more indications ?
 
for 5.5.1 this should not be necessary since you can't compress mp4 anymore, maybe it helps with 5.3.2.
Why can't you give us more indications ?
compression is still possible server side in terms of the server load and response time. It will also compress any html, php and payloads helping out the preloader.
Unfortunately I have not got the time just at the moment to explain the process of optimization of both server files and apps on the SD due to my wife just giving birth to our new baby boy. Also it is not good practice for me to share files/programs from other devs that I have altered. I will be doing a complete rewrite of all code eventually and essentially making it my own upon which time I will share, that is going to be in a couple of weeks.

One quick tip I will give you is to alter any variables that only need to be self contained in a single function to actually be self contained. There are plenty of guides on Google that can also help with best practice and general optimisation.
 
Last edited by ARVI80,
compression is still possible server side in terms of the server load and response time. It will also compress any html, php and payloads helping out the preloader.
Unfortunately I have not got the time just at the moment to explain the process of optimization of both server files and apps on the SD due to my wife just giving birth to our new baby boy. Also it is not good practice for me to share files/programs from other devs that I have altered. I will be doing a complete rewrite of all code eventually and essentially making it my own upon which time I will share, that is going to be in a couple of weeks.

One quick tip I will give you is to alter any variables that only need to be self contained in a single function to actually be self contained. There are plenty of guides on Google that can also help with best practice and general optimisation.

Congrats for your baby boy :moogle:

will be patiently waiting for you, just take your time :yay3ds:
 
Can you tell me please how you used the Github version? I'm trying to host there too myself
 
Hello TS, thanks for the static html.

But i dont find the kexploit in this zip, may i ask for old 4.1.0 kexploit included?

I cant find it anywhere including at the definitive package

Thanks
 
Really hope this works bc php5 can't fit on my OpenWRT.

Wii U 5.5.1 - copied the following files only - VERY limited on space!

www/index.html
www/homebrew_launcher/frame.html
www/homebrew_launcher/index.html
www/homebrew_launcher/payload532.html
www/homebrew_launcher/payload550.mp4

Success! But it only worked once and freezes ever since :(

Any ideas?
 
Really hope this works bc php5 can't fit on my OpenWRT.

Wii U 5.5.1 - copied the following files only - VERY limited on space!

www/index.html
www/homebrew_launcher/frame.html
www/homebrew_launcher/index.html
www/homebrew_launcher/payload532.html
www/homebrew_launcher/payload550.mp4

Success! But it only worked once and freezes ever since :(

Any ideas?

What firmware version is your WiiU: 551, then you don't need payload532.html
 
What firmware version is your WiiU: 551, then you don't need payload532.html

Yes 5.5.1. I went directly to payload550.mp4 in the browser and it worked! But again, only once - freeze ever since.

I'm starting to think I'll have to get PHP running somewhere to use the newer exploit :(

Tested XAMPP with good results. Maybe uhttpd on router has timing issues?
 
Last edited by simbin,
Yes 5.5.1. I went directly to payload550.mp4 in the browser and it worked! But again, only once - freeze ever since.

I'm starting to think I'll have to get PHP running somewhere to use the newer exploit :(

Tested XAMPP with good results. Maybe uhttpd on router has timing issues?

I always launch the kexploit first then loadiine works for me everytime on first launch (I power down my wiiu). Running in OpenWrt in an added directory to the standard www dir for OpenWrt.
 
I always launch the kexploit first then loadiine works for me everytime on first launch (I power down my wiiu). Running in OpenWrt in an added directory to the standard www dir for OpenWrt.

kexploit10.mp4 Illuminati thing right?

I had that working a few times and thought it was finally all good - but then it started freezing too
I always launch the kexploit first then loadiine works for me everytime on first launch (I power down my wiiu). Running in OpenWrt in an added directory to the standard www dir for OpenWrt.

It's true - I have more success loading kexploit10.mp4 Illuminati but it freezes a bunch too. I can't seem to get hbl.mp4 or loadiine.mp4 working again. I noticed the faster I load kexploit10.mp4 from the browser, the higher success rate. It just seems like timing is off, perhaps it's on my OpenWrt. I'm just using a WRT54G router with 2MB flash and since PHP5 failed I lost most of my space until I reflash ugh

Online exploit is working but I don't want to rely on that long-term. May end up compiling a new OpenWrt kernel with lighttpd and try the php method if I can squeeze it on there.
 
Last edited by simbin,
kexploit10.mp4 Illuminati thing right?

I had that working a few times and thought it was finally all good - but then it started freezing too


It's true - I have more success loading kexploit10.mp4 Illuminati but it freezes a bunch too. I can't seem to get hbl.mp4 or loadiine.mp4 working again. I noticed the faster I load kexploit10.mp4 from the browser, the higher success rate. It just seems like timing is off, perhaps it's on my OpenWrt. I'm just using a WRT54G router with 2MB flash and since PHP5 failed I lost most of my space until I reflash ugh

Online exploit is working but I don't want to rely on that long-term. May end up compiling a new OpenWrt kernel with lighttpd and try the php method if I can squeeze it on there.

Delivery speed is a critical issue, as seen in other cases.
 
is there a way to make this to work on WD My Cloud ?
WD_MyCloud_285x285_box.jpg
 
is there a way to make this to work on WD My Cloud ?
WD_MyCloud_285x285_box.jpg
Google says probable, it can host websites even outside your network.
No clue about speed, and you might need to do static payloads unless you want to install alternate firmware.
 

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