Homebrew [Warning] RAT in CTR SDK "11"'s Ryan leak

  • Thread starter Thread starter Mrrraou
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omg... I can downlod these tools but,....is this legal?
4s6P8PD.png
You just broke the NDA by posting that picture.....lmao

Well it was legal :glare:
 
As @Swiftloke said, you will need atleast one piece of test hardware, otherwise Nintendo will wonder how exactly you developed/tested your game. The dev portal says you require a SNAKE DevKit (the orange box, $2000+), but some people have said just a Panda unit will work (~$200)
Partner-Debugger is currently the cheapest official option to, you know, debug software (it also has cci/3ds usb loading, hostIO - cia usb installing and the ability for 3ds software to read and write files and ram with a PC, and classic controller support).

An expensive "MIDI" card adds, uh, midi input, a 2 GB flashcard, and hostIO to Panda and Snake but I don't know if it quailfies!

What exactly do [dev ps3] do to be worth that much?
$ony wanted their money back :)
Even at Five Hundred and Ninety-Nine U.S. Dollars, the PS3 was sold at a loss for so many years, that removing Linux was also to piss off people who bought it as a supercomputer. The fact that Geohot broke the sandbox was a very convenient excuse for a small part of the reason...
 
Pretty sure the boxes are overpriced af. No way is a debug box worth 2000+. Right?
That box, and the partner one, from what
Pretty sure the boxes are overpriced af. No way is a debug box worth 2000+. Right?
It's probably to help limit any Tom Dick and Harry from trying to release things. For any actual studio/dev expecting to sell thousands of copies of their games, a once off lump sum isn't an issue.

It's also a pretty complicated piece of hardware, supporting remote debugging, capture, and GPU debugging from my quick glance at it
 
That box, and the partner one, from what

It's probably to help limit any Tom Dick and Harry from trying to release things. For any actual studio/dev expecting to sell thousands of copies of their games, a once off lump sum isn't an issue.

It's also a pretty complicated piece of hardware, supporting remote debugging, capture, and GPU debugging from my quick glance at it
Can you copy paste the description or would that break the NDA? Also, who's Tom Dick and Harry? Though the point makes a lot of sense.

--------------------- MERGED ---------------------------

Partner-Debugger is currently the cheapest official option to, you know, debug software (it also has cci/3ds usb loading, hostIO - cia usb installing and the ability for 3ds software to read and write files and ram with a PC, and classic controller support).

An expensive "MIDI" card adds, uh, midi input, a 2 GB flashcard, and hostIO to Panda and Snake but I don't know if it quailfies!


$ony wanted their money back :)
Even at Five Hundred and Ninety-Nine U.S. Dollars, the PS3 was sold at a loss for so many years, that removing Linux was also to piss off people who bought it as a supercomputer. The fact that Geohot broke the sandbox was a very convenient excuse for a small part of the reason...
Oh, huh. Thanks!
 
If you're looking to use the development tools for personal use, you can use Loadiine GX2 0.2 or higher with your built Wii U applications, so long as you run a master/submission build and not a development build.
That's sounds interesting, can you elaborate more on how I would do so?
 
That's sounds interesting, can you elaborate more on how I would do so?
When you are confident you want to build your application, go to the Wii U build settings, then set the build type to 'master build' and set the build output to 'unpackaged'. (That produces code/content/meta folders)

Click 'build', let it finish building, and then file explorer should open up the output directory, where you can simply copy the code/content/meta folders to "SD:/wiiu/games/GameName [TITLEID]/" and launch through loadiine GX2 0.2 or higher (older loadiine builds do not work)
 

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