ROM Hack [WIP] Ohana3DS tool

  • Thread starter Thread starter gdkchan
  • Start date Start date
  • Views Views 351,225
  • Replies Replies 858
  • Likes Likes 40
Oh, not a problem! We all have our own issues, for some people english can be that issue if it's a second language. I won't judge or anything, I just couldn't understand it XD
TBH I've never play PMDX, so I can't say anything for that game specifically, but if it's just a shadow couldn't you just return the original and it'd fix it?
I didn't understand....return the original?i tried to put the original texture(instead of the Shadow)but it Goes HORRIBLY WRONG even re doing the uv mapping in metasequoia,it just won't work. I tried to rename it like the Shadow and the result is the same

--------------------- MERGED ---------------------------

And you can search project mira 2/dx pv on youtube to see,then i'll post some pic so you can understand
 
When I try to repack the textures I edited in Ohana into a garc using pk3ds or garctool, it results in an error and the program crashes
 
I've tried to import textures on two different computers and it doesn't work, I have no idea what's going on and I really can't seem to find a solution as to why the import button doesn't work even though the texture I want to replace is highlighted
 
Like I really want to to finish the custom smash textures I made but the import button doesnt work on the original ohana3ds that came included in the smashpack, can someone give me a list of the pre-requisites that I need to have installed im probably missing some files on my computer someone please help :-:
 
This tool is WIP and OP says This tool can't create/modify 3ds files. It is a viewer/exporter only!, the 'import' button doesn't yet have any function and the developer of the tool said they'd announce if any creator is added to the Ohana3DS tool.
 
Theres a thing called "Fragmented Shaders" It only available in 3DS games and viewer systems, basically it is a script for the stages to have correct textures and UV in game. But it doesn't work when we export because it is a script INSIDE the file so ended up we only get different texture versions of the stage. (if you are not lazy you can retexture everything lol)
- If you're using 3dsOhana, you will get what I'm talking about here. You know theres an option for textures about "first" and "last" textures right? If you clicked "Last" it will show you how it would look like after you exporting them (some modules) , after that you see some meshes doesn't have correct UV but it replaces with some black textures. Why? Remember in the game that lets you changes color for the outfits right? Thats the issue, in the game they used a script to change the color of the module but when export cant match the original texture version for some reason.

Why we can't view some models in the viewers but a lot of missing parts in EFE?
- This one I don't know, data might be corrupted or not supported.
What does the black texture means on some modules?
Black texture means its a mesh texture part that can be colored in the game. (Color changing customize feature)What does the white textures on the stage means? (after exported)
- The textures are the shadows for the stage, you can notice at the sides you can see some shadows next to the stairs (Cendrillon stage) Mirai uses pre-textured shadows, not shadows like DT and other HD games.

Why some modules have original texture on them and doesn't have black tex?
- It means in the game the outfit can't be customized? I don't know xD
 
  • Like
Reactions: Thelostrune
Like I really want to to finish the custom smash textures I made but the import button doesnt work on the original ohana3ds that came included in the smashpack, can someone give me a list of the pre-requisites that I need to have installed im probably missing some files on my computer someone please help :-:
The import button is broken afaik. A workaround is to just put the textures you modified into a folder and use import all.
 
Hi everyone!

I want to test Sm4h model creator.

What condition must meet the 3d model?

I want import this XPS model, replace red Megaman, but when I import to SMD on blender is divided into many files, I guess it's because it's made for XNAlara.
that_whistling_guy__wip__by_chaotixninjax-d9qr2f3.png

Too bad, I have little knowledge of blender.

It is necessary to put specific names to the bones?
 
Hi everyone!

I want to test Sm4h model creator.

What condition must meet the 3d model?

I want import this XPS model, replace red Megaman, but when I import to SMD on blender is divided into many files, I guess it's because it's made for XNAlara.
that_whistling_guy__wip__by_chaotixninjax-d9qr2f3.png

Too bad, I have little knowledge of blender.

It is necessary to put specific names to the bones?
i don't think that the sm4sh model creator works atm
 

Site & Scene News

Popular threads in this forum