Hacking Twilight Princess HD Loadiine Load Times

  • Thread starter Thread starter OverBlade24
  • Start date Start date
  • Views Views 11,694
  • Replies Replies 39

OverBlade24

Active Member
Newcomer
Joined
Jun 20, 2016
Messages
36
Reaction score
13
Trophies
0
Age
34
XP
667
Country
United States
This has probably been asked a hell amount of times, but has anyone been able to build a fix or repack the game to fix the load times for Twilight Princess HD. Would appreciate any response:D:D
 
Has anyone thought about writing a SD card speed program that runs on the wii u to see what the data transfer speeds are? 8x Blu Ray is about 36 megabytes/sec. Id say the Wii U drive has to be atleast that.
 
I can't wait for USB support to come. That's horrific of how the load speeds are so slow.
 
Has anyone thought about writing a SD card speed program that runs on the wii u to see what the data transfer speeds are? 8x Blu Ray is about 36 megabytes/sec. Id say the Wii U drive has to be atleast that.
Ask it here and someone might answer it.
https://gbatemp.net/threads/wii-u-homebrews-exploits-ideas-or-suggestions.431529/

--------------------- MERGED ---------------------------

I can't wait for USB support to come. That's horrific of how the load speeds are so slow.
We might be close and these games would just load beautifully.
 
The game is playable, if you're patient. But then there's always the Gamecube version on vWii via Nintendont. May not be widescreen, but at least it's the same game.
 
The game is playable, if you're patient. But then there's always the Gamecube version on vWii via Nintendont. May not be widescreen, but at least it's the same game.
Yeah thats what I have been doing, and it's not that bad. I have a question though. If someone released a fixed version, would my save file still work for it?
 
Yeah thats what I have been doing, and it's not that bad. I have a question though. If someone released a fixed version, would my save file still work for it?
I think I remember seeing a fixed version (AFAIK loading times are big because the content is fragmented into many files which the SD takes time reading, the fix was deleting a few files like foreign languages and stuff) and it should work on your save file unless the fix changes how the gave saves the data (which is extremely unlikely).
 
I'm not able to get my game to load period. It has no sound and gets stuck on a black screen after I start a file. I formatted my SD card to 64 clusters and that didn't help.
 
I think I remember seeing a fixed version (AFAIK loading times are big because the content is fragmented into many files which the SD takes time reading, the fix was deleting a few files like foreign languages and stuff) and it should work on your save file unless the fix changes how the gave saves the data (which is extremely unlikely).
Thanks dude. Also I'll try that out.
I'm not able to get my game to load period. It has no sound and gets stuck on a black screen after I start a file. I formatted my SD card to 64 clusters and that didn't help.
Try that one "wii u iso" website
 
I couldn't play it either, got right on my nerves it did! I literally got to the bit when you have to shoot the bees nest down and switched off. Yes, that's how far I got before I gave up with the loading times :(
 
Loading speeds aren't too bad for me on a Samsung Class 10 32GB SD card. Some cutscenes take longer and give me a black/grey screen for 8-10 seconds which can be a bit off-putting, and the frequent zone changes in the water temple get annoying since it takes around 4-6 seconds every time I walk through a door (you can even see it fetching the assets to place into the room as it loads), but it's not too bad. I can only imagine what it must be like on a Class 2 or Class 4 SD card (like my cheap 2GB card I originally got with my Wii many years ago).

For reference, I'm running the nightlies of Loadiine GX, and with the most recent update for Zelda.
 
Loading speeds aren't too bad for me on a Samsung Class 10 32GB SD card. Some cutscenes take longer and give me a black/grey screen for 8-10 seconds which can be a bit off-putting, and the frequent zone changes in the water temple get annoying since it takes around 4-6 seconds every time I walk through a door (you can even see it fetching the assets to place into the room as it loads), but it's not too bad. I can only imagine what it must be like on a Class 2 or Class 4 SD card (like my cheap 2GB card I originally got with my Wii many years ago).

For reference, I'm running the nightlies of Loadiine GX, and with the most recent update for Zelda.
Pretty much the same for me as well. It does make me laugh though that people are complaining about the load times my first computer was a zx spectrum 45k and each game took about 10 mins to load then you would finish a level in a game then have to wait another 10 mins for the next level to load ect people today are so inpatient complaining you have to wait 10 secs for a game to load lol compared to what I was used to back when I had my zx spectrum.
 
Same here. I have a pretty good card but all the time waiting changing from one area to another is ridiculous. I can't even pay attention to the story because of that. By the way, do you guys know where the other languages are located so I can delete them and see if it runs better?
 
I'm not able to get my game to load period. It has no sound and gets stuck on a black screen after I start a file. I formatted my SD card to 64 clusters and that didn't help.
Are you playing from Gamepad only? Did you try pressing select (Minus) to switch to Gamepad view? Tried using the latest nightly build of Loadiine? Im pretty sure it isn't a bad download, it'll be Loadiine's fault if it doesn't load up.
 

Site & Scene News

Popular threads in this forum