Thats for position independent code, so it won't work.
No, I'm not getting home until later tonight.Have you had a chance to look at the code yet?
No, I'm not getting home until later tonight.
You were able to compile the 3dsx then?Ok.
Well, I may have found the issue. According to IDA, the symbol "gfx3d" is what is causing the issue. Gonna have to see why.
EDIT: Wow. I just remove all the instances of gfx3d and it works. What the heck?
You were able to compile the 3dsx then?
Probably won't make much of a difference in playability of roms though seeing how this isn't the system running the game but the emulator itself :/Yeah. Testing it now.
He is using a newer DeSmume core so it should be better in many ways compared to the previous one.Probably won't make much of a difference in playability of roms though seeing how this isn't the system running the game but the emulator itself :/
There is one... it's just not perfect yet. You mean a version capable of playing DS ROM at full speed?I hope you start a new thread when an real release is out!
What's wrong with this thread? It's already established, and the OP is being updated constantly as progress is made.I hope you start a new thread when an real release is out!
There's a lot of sh*tposting.What's wrong with this thread? It's already established, and the OP is being updated constantly as progress is made.
Welcome to the collective result of the entire population of the Internet.There's a lot of sh*tposting.
That can't be avoided on this site unfortunately. Just need to ignore it as it comes. If it gets bad a moderator can always clear out the thread.There's a lot of sh*tposting.
So it's a normal GBAtemp threadThere's a lot of sh*tposting.
@shutterbug2000 <- fixed