Dynasty Warriors Mobile announced for iOS and Android

20160530225927a0ef6haf0e04yks1.jpg

Today, Perfect World announced that they are partnering with Koei Tecmo to bring the famous Dynasty Warriors series to mobile devices. It is a head-to-head fighting game coupled with some side scrolling elements. It draws from the Warriors series in the combat and variety of moves, with planned singleplayer and multiplayer modes. The planned release date and price is currently unknown.

:arrow:Source - Press Release via 2p.com
 

Scarlet

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So... This will be Dynasty Warriors... Minus Dynasty Warriors? Sorry, I just don't see it translating amazingly to mobile, much less as a side-scroller. Can we just have Dynasty Warriors x Fire Emblem already? ;___;
 
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Foxi4

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What did I tell you guys? First Fire Emblem, then Final Fantasy, now this. Mobile is the next gaming platform once the Vita and the 3DS keel over - it's coming, you can hear it coming from a mile away.
 
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GamerzHell9137

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Haven't thought that we could make a poopy looking game even more poopy but it seems Koei can do that with making Dynasty for phones ;OO;
 

GamerzHell9137

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As an avid Project Diva fan you probably shouldn't comment on games that are guilty pleasures. ;O;
Excuse me? ;O;
Project-DIVA-Arcade-Future-Tone-Update-02112018-4.jpg

Project-DIVA-Arcade-Future-Tone-Update-02112018-2.jpg

EDIT: (Ahh, i thought you badmouthed the graphics so i posted those lol. Welp at least enjoy the pics)

(And i kinda started to dislike them so pssshhh~ :bortz2:)
 
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Foxi4

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Excuse me? ;O;
Project-DIVA-Arcade-Future-Tone-Update-02112018-4.jpg

Project-DIVA-Arcade-Future-Tone-Update-02112018-2.jpg

EDIT: (Ahh, i thought you badmouthed the graphics so i posted those lol. Welp at least enjoy the pics)

(And i kinda started to dislike them so pssshhh~ :bortz2:)
Dynasty Warriors is the Japanese equivalent of Call of Duty. Sometimes you don't want your game to be a "profound experience" with a complicated and "engaging" story - sometimes you just want to shoot people in the face, or in this case, stab them - for no particular reason other than stress relief. Dynasty Warriors is shlock, but it's glorious shlock, and that's what it's meant to be. There's just something inherently fun in mowing down waves upon waves of puny minions - it gives you a sense of power. Their struggle is completely futile, but that's the whole point - you play it to see bodies hit the floor, en masse.
 

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Dynasty Warriors is the Japanese equivalent of Call of Duty. Sometimes you don't want your game to be a "profound experience" with a complicated and "engaging" story - sometimes you just want to shoot people in the face, or in this case, stab them - for no particular reason other than stress relief. Dynasty Warriors is shlock, but it's glorious shlock, and that's what it's meant to be. There's just something inherently fun in mowing down waves upon waves of puny minions - it gives you a sense of power. Their struggle is completely futile, but that's the whole point - you play it to see bodies hit the floor, en masse.
Ohh i'm not bashing the Musou genre, i actually do like it. Dragon Quest Heroes is a good one but the thing that i hate about Dynasty Warriors games is that its slow as a whole. Capcom's Sengoku Basara does it way better(which i adore by the way, ohh and it doesn't look like ass compared to DW)
 
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Ohh i'm not bashing the Musou genre, i actually do like it. Dragon Quest Heroes is a good one but the thing that i hate about Dynasty Warriors games is that its slow as a whole. Capcom's Sengoku Basara does it way better(which i adore by the way, ohh and it doesn't look like ass compared to DW)
They both play exactly the same to me since my brain goes into rage-fuled autopilot whenever I play them, so perhaps my lack of attention is why they seem identical. I always thought they should drop all pretense and just call each new one "The Next Warriors Game", since that's what they really are. :P
 

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They both play exactly the same to me since my brain goes into rage-fuled autopilot whenever I play them, so perhaps my lack of attention is why they seem identical. I always thought they should drop all pretense and just call each new one "The Next Warriors Game", since that's what they really are. :P
The thing that bothers me about Dynasty Warriors is the combo system and the map, its way too big compared to Sengoku Basara's. Next to that Basara looks better, the music is great and the gameplay is faster. I don't want to play 1 map for 30 mins, no need to.
 
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Foxi4

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The thing that bothers me about Dynasty Warriors is the combo system and the map, its way too big compared to Sengoku Basara's. Next to that Basara looks better, the music is great and the gameplay is faster. I don't want to play 1 map for 30 mins, no need to.
That's a fair criticism. Dynasty developers are still deluding themselves into thinking that their games are strategies, so the pace is a bit slower and the maps are more open-ended. I guess it's just destruction porn, a simulation of a battlefield from the viewpoint of someone infinitely stronger than anyone else on it.
 
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That's a fair criticism. Dynasty developers are still deluding themselves into thinking that their games are strategies, so the pace is a bit slower and the maps are more open-ended. I guess it's just destruction porn, a simulation of a battlefield from the viewpoint of someone infinitely stronger than anyone else on it.
That's why i find it wrong that the maps are big and the gameplay slow. The game's a repetitious cycle and it get monotonous pretty fast. Making it smaller and faster will make it better. The Musou genre is a great casual friendly genre but Koei just doesn't know how to make it that way.
 

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That's why i find it wrong that the maps are big and the gameplay slow. The game's a repetitious cycle and it get monotonous pretty fast. Making it smaller and faster will make it better. The Musou genre is a great casual friendly genre but Koei just doesn't know how to make it that way.
Different strokes for different folks, I think. I can spend 45 minutes playing a SMITE match without complaining, or recently I spent two days just shooting demons in the face in Doom (I've made a vow to mention Doom wherever I can - go buy it now, best campaign ever) "until they were all dead" with breaks only for eating, sleeping, or going to work, so I don't know if time constraints or the repetitious nature of the games are objective factors here, they're rather subjective ones.
 
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