Homebrew [RELEASE] NotifyMii - Homebrew Notification Manager

  • Thread starter Thread starter Ryuzaki_MrL
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This could be possible, but not with NotifyMii itself.
Btw, a planned feature for NotifyMii GUI is checking for updates.
The app will look for an update and create a notification if there's one available.
updates of? things like Luma3DS / other CFW apps? That would be really awesome ngl. Been looking forward to such a feature a lot.

You probably know this but you can easily create a RSS from Github commits (i.e. https://github.com/AuroraWright/Luma3DS/commits.atom is the RSS feed of Luma3DS commits) so you might be able to utilize that to get incoming info.

It also works for releases:
FBI releases: https://github.com/steveice10/FBI/releases.atom
 
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updates of? things like Luma3DS / other CFW apps? That would be really awesome ngl. Been looking forward to such a feature a lot.

You probably know this but you can easily create a RSS from Github commits (i.e. https://github.com/AuroraWright/Luma3DS/commits.atom is the RSS feed of Luma3DS commits) so you might be able to utilize that to get incoming info.

It also works for releases:
FBI releases: https://github.com/steveice10/FBI/releases.atom
I think he just means a self-updater for NotifyMii itself. Not an HB-updater.
 
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Will the app check in background for updates? 'Cause it would be kinda pointless to make a notification about an update when you're inside the app.
 
NotifyMii v1.2 is out!
If everything's working then this will be my last release for now.

What's new:
  • Major UI changes.
  • Touch-based keyboard.
  • Support for viewing a notification's image.
  • Preview support for TXT and JPG files.
  • Installed title list will now display all title's names alongside their title ID.
What's fixed:
  • Deleting a notification will no longer mess with other notifications.
  • Max image filesize is now 50kb instead of 128kb.
What's next:
There are some leftovers of unimplemented stuff in this release: Nintendo 3DS Camera support, notification editing, multi-selection, and other stuff.
These were canceled and will hopefully be implemented into a future release, which will have a GUI.
However, it'll take some time as I don't plan on working on this anytime soon, except for bugfixes.

EDIT: I've updated OP with some new info and special stuff on the "testing results" spoiler tag :tpi:
 
Last edited by Ryuzaki_MrL,
I've been trying for hours to insert a notification as a text file, without success. The file is 5881 bytes long so it falls under the 6016 bytes limit. The notification is created successfully, but instead of the text all I get is a scrollable blank screen about 4-5 screens height.

Is there any other limitation to the format of the text files that we should be made aware of that is not pointed in the OP? (which, from what I can see, is only the file size) I've noticed that text files from dumped notification seem to also have a column (line length) limt too? Is this actually a hardcoded thing in the Notifications system or just an aftereffect of the text dumping? What about text encoding? Is UTF-8 supported? Or is it limited to eg.: ANSI / Latin1?

Also, could someone provide text samples of files known to have imported well as notifications?
 
I've been trying for hours to insert a notification as a text file, without success. The file is 5881 bytes long so it falls under the 6016 bytes limit. The notification is created successfully, but instead of the text all I get is a scrollable blank screen about 4-5 screens height.

Is there any other limitation to the format of the text files that we should be made aware of that is not pointed in the OP? (which, from what I can see, is only the file size) I've noticed that text files from dumped notification seem to also have a column (line length) limt too? Is this actually a hardcoded thing in the Notifications system or just an aftereffect of the text dumping? What about text encoding? Is UTF-8 supported? Or is it limited to eg.: ANSI / Latin1?

Also, could someone provide text samples of files known to have imported well as notifications?

All files I've tested were generated either with MS Notepad or Notepad++, and they worked fine.
I'm attaching one of the samples.
UTF-8 isn't supported yet.

@Ryuzaki_MrL will you update this with mcu:led utilities?

The notification led already flashes once you create a custom notification, so I don't think this would be needed.
 

Attachments

All files I've tested were generated either with MS Notepad or Notepad++, and they worked fine.
I'm attaching one of the samples.
UTF-8 isn't supported yet.



The notification led already flashes once you create a custom notification, so I don't think this would be needed.
i wish to say another colours
 
Other colors? Wait is that even possible? Not that I'm not fine with the classic blue blink indicator. I kinda like it... and dread it at the same time because "your system is ready for upgrade".

Ryuzaki: while the sample text you sent works, much as I edit the text file for the notification I have it seems like it just won't work. I've changed the encoding to ISO 8859-1 and to ANSI, without any effect, I've changed the line endings from Unix to DOS and viceversa, to no effect, and I've shortened all lines to under 40 characters just in case, also no effect. It would seem like your program functions only with the sample text and nothing else, sorry to say.

It's a shame because I really wanted to use this to createquickie game guides, as one can read system notifications without having to exit from a game, it only requires suspend to homemenu...
 
Last edited by VeniaSilente,
Other colors? Wait is that even possible? Not that I'm not fine with the classic blue blink indicator. I kinda like it... and dread it at the same time because "your system is ready for upgrade".

Ryuzaki: while the sample text you sent works, much as I edit the text file for the notification I have it seems like it just won't work. I've changed the encoding to ISO 8859-1 and to ANSI, without any effect, I've changed the line endings from Unix to DOS and viceversa, to no effect, and I've shortened all lines to under 40 characters just in case, also no effect. It would seem like your program functions only with the sample text and nothing else, sorry to say.

It's a shame because I really wanted to use this to createquickie game guides, as one can read system notifications without having to exit from a game, it only requires suspend to homemenu...

I see... Sorry about that. Looking into the old code now and it's really a mess, but I'll work on UTF-8 support later today. Shouldn't take too long to do (unlike the still in [very slow] progress GUI rewrite).
 
Thanks for the attention. I'll keep doing tests in the meantime. What I've noticed is that if I edit the text file, the changes in length are reflected in the scrollable window for the notification (ie.: more or less scroll), but the window itself still appears as empty. So the file is certainly read as text, but somehow the characters are not recognized as such.

Maybe someone could post a dumped notification from a French / German / another language system? I would be glad to find a sample produced by this program, as it would allow me to examine the encoding and file properties of the dump.

EDIT: Hmmm, I just thought that I should be able to generate those myself by changing my region settings and then connecting to the eShop :p Let's see how that works...
 
Last edited by VeniaSilente,

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