Hacking [Discussion] Smash WiiU Modding and Help Center

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did you turn on the apache server on xampp?
I noticed, that the tutorial i was using was wrong. The files had to be in C://xampp/htdocs and not in C://xamppthdocs.. Dont trust those tutorials. I managed to launch the exploit and SDCafiine.. Now: are there differences in PAL and NTSC? Seems like the N64 pack doesnt make any differences on my PAL game.
 
Anybody with an android smartphone should just download 'Server for PHP' and make your phone a hotspot for your Wii U.

Easy, portable, and doesn't require internet.
 
On an unrelated note I think I'm the only person coming across this issue of the IDSP clipping upon loop, unless I'm doing something wrong........
 
I think I've found a bug in ParamEditor and I don't know who to tell about it. I've been trying to edit "ui_sound_db.bin" to change the tracks that play on each stage. However, when saving the file with ParamEditor, it saves a few bytes out of order and the file breaks.

Loading "ui_sound_db.bin" and resaving it with no changes causes these bytes to get switched in every entry under group 3:

3775a87ff1bfd71b6df1e2972484339f.png


This makes every field of the normal [0] entry into an entry itself, instead of the normal behavior.

93497d5eba238dc39e3216ab669df1dd.png


How can I get in touch with the guy that made this tool?
 
I think I've found a bug in ParamEditor and I don't know who to tell about it. I've been trying to edit "ui_sound_db.bin" to change the tracks that play on each stage. However, when saving the file with ParamEditor, it saves a few bytes out of order and the file breaks.

Loading "ui_sound_db.bin" and resaving it with no changes causes these bytes to get switched in every entry under group 3:

3775a87ff1bfd71b6df1e2972484339f.png


This makes every field of the normal [0] entry into an entry itself, instead of the normal behavior.

93497d5eba238dc39e3216ab669df1dd.png


How can I get in touch with the guy that made this tool?
Looks like the developer of the tool screwed up the endianness of the values.
 
Looks like the developer of the tool screwed up the endianness of the values.
That would make sense, but I don't see why it'd only happen here when every other file saves fine. Maybe it has something to do with how many entries there are (nearly 600 in this group).
 
can someone please upload or send me the v208 update for smash bros
thx

It's not that difficult:

- Download Uwizard

-
f6voYiJ.png


The only thing you have to get by yourself is the wii u common key. But it's easy, just google it.

Notes: the title id in the pic is for USA

- EUR: 0005000E10145000
- JAP: 0005000E10110E00

I don't think the custom music carries over...does it?

It won't. The game just read the custom theme that replaces the original from the SD. Actually, you can test it by yourself loading the game without SDCafiine.

That's because Smash replays are just script, not videos.
 
Last edited by xKaii,
Hey guys, I'm trying to find the emblem for Cloud (the "FF" logo that appears next to his battle portrait and the one that appears at the start of the victory screen) because I want to change it to the meteor. I found something that I think is it, but it is a "Format 21" dds file, and I don't know how to convert this or save it in the correct way. Any advice?

Also, is it even possible to upload replays with mods active? I've tried to upload some with my music and skins and it always freezes when loading the replay (if I play it without trying to upload, it works just fine.)
 
That would make sense, but I don't see why it'd only happen here when every other file saves fine. Maybe it has something to do with how many entries there are (nearly 600 in this group).
It's a known issue with the parameter editor. It saves most files fine, but a few, namely ui_sound_db.bin and ui_stage_db.bin, are broken upon saving.
 
I went ahead and wrote a small program that fixes broken "ui_sound_db.bin" files, which got my small edit working:

4c07b6cbe6ec4104e0b463bf7820630c.png


Now I just need to find which file lists nus3bank filenames and I can probably add songs rather than replacing them.

If anyone would like the fixing program just PM me.
 
That would make sense, but I don't see why it'd only happen here when every other file saves fine. Maybe it has something to do with how many entries there are (nearly 600 in this group).
They could have also messed up if it was a short, long, etc. but it looks more likely an endianness problem.
 
Hi, Im new here and I managed to get mods to work on my Wii U and get set up For TS4M's Mod Pack. However everytime I load the mod pack the custom music doesn't show up anywhere. Like in the PasteBin tutorial, I put it in the bgm folder in the sound folder inside the Folder that has a Name full of random numbers, but it still doesn't work. The Only way I got the mod to work is going to [URL]http://loadiine.ovh/[/URL]

...and choosing SDCafiine and Kernel. Can anyone Help me?


 
...and choosing SDCafiine and Kernel. Can anyone Help me?
i'm having a problem somewhat similar to yours... my nus3banks are in 0005000010144F00\sound\bgm but don't play when using sdcafiine + kernel on loadiine.ovh.

EDIT: so yeah, needed that extra 4. however, my stage models in \0005000010144F00\patch\data\stage\end\pacland\model don't show up ingame
 
Last edited by frogboy,
Hey, new member here. Out of curiosity, is it possible to do actual model imports and have them working online? I'm talking maybe using the Link model from Hyrule Warriors over the Sm4sh Link model and still have it work online, or have we not come that far yet?
 
Hey, new member here. Out of curiosity, is it possible to do actual model imports and have them working online? I'm talking maybe using the Link model from Hyrule Warriors over the Sm4sh Link model and still have it work online, or have we not come that far yet?

I Don't think theve come THAT far. However, Time will tell when they do that.
 

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