Hacking Cannot run TCP Gecko.NET [5.5.1]

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I've got a predicament with my WiiU currently.
I'm trying to load PyGecko, and I've tried the following:
  • @wj44 's site: kex10, PyGecko, load game.
  • Same as above but load then kex.
  • same as above but kex31
  • same as 2nd but kex31
  • Used http://thekawaiiserver.bythost13.com/ 's PyGecko, all same configurations as above.
But when I try to connect via TCP G.N, nothing occurs.
Is this because I'm using an outdated version of TCP GDN (Beta 0.1)?
--Poke

(P.S Now I need to build Cafiine :/)
 
Tried the ELF and it just blackscreens :/ (the kexploit for HBL is different to the regular one remember :P)
 
I got it to work, but only when I have browser open, when I launch hyrule warriors, it disconnects
I thought you were only supposed to open it once you're in the game?

So maybe try launching the, then open the browser, visit a url, go back to the game and connect.
 
I thought you were only supposed to open it once you're in the game?

So maybe try launching the, then open the browser, visit a url, go back to the game and connect.
Yeap, that's what i did next, turns out it freezes. I think it has something to do with the code injection because it works fine with XBXTCP but only with this it messes up. Not sure what's going on. If its any consolation, here's my breakdown.

Hyrule Warriors 1.8.0 EShop
5.5.1
>Kernel10
>Kernel31
>TCPGecko
>Launch Game
>Disconnect imminent.
 
Pygecko is built into latest loadiine. If you can get that to load then open up loadiine settings menu and enable pygecko
 
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But then we have to use Loadiine, do we not? (I'd rather not load it from my SD)
 
But then we have to use Loadiine, do we not? (I'd rather not load it from my SD)
No you don't have to use loadiine. Just enable the server and launch the disc instead. Also just find a compiled version of the bin for pygecko, run bin2mp4 and then you can launch it from your browser.
 
No you don't have to use loadiine. Just enable the server and launch the disc instead. Also just find a compiled version of the bin for pygecko, run bin2mp4 and then you can launch it from your browser.
This I did not know..hmm. So this implies that I follow kernel>loadline>enable tcp in the settings, exit out and launch my game yes?
 
Yes that should work.
Alright will get back to you on this real quick. Weird enough, when you launch loadiine, load a game, exit from MiiMaker, then run the kernel> loadiine, it freezes on the second instance. Is that normal?
 
Alright will get back to you on this real quick. Weird enough, when you launch loadiine, load a game, exit from MiiMaker, then run the kernel> loadiine, it freezes on the second instance. Is that normal?
You don't need to run the kexploit twice. Only if you turn off the wii u.
 
You don't need to run the kexploit twice. Only if you turn off the wii u.
I see, sorry quite new to this, and all the guides are like "You are required to run it every time before you run loadiine" but thanks for that!
edit : Still having issues connecting, Im having bad luck with dNetTCP
 
I've been loading PyGecko from the browser, but let's try yours.
EDIT: your MP4 doesn;t work on 5.5.1
 
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