Been dumping games to rip music recently and I've been having trouble with a couple:
1. Mario Golf: World Tour does use .bcstms, but they're not normal .bcstms. They appear to be some variant by Camelot, since apparently Mario Tennis Open uses the same type as well. If you delete the first four bytes with a hex editor, they'll play like normal .bcstms but they sound awful. What could I do to convert/fix them?
2. Mario & Luigi: Dream Team's music is in an .arc file and I haven't found anything that can open it yet. I've also heard it may use a wonky format, but I'm trying to figure out the .arc first.
3. More generally, how can I put sequenced music together? Most games use just streams, but a couple do have a couple sequences with their streams and I would like to have all the music if possible. I think I found the bits that make up the sequences, but I don't know how to sequence them together.
If need be, I can upload examples of World Tour's stuff/Dream Team's sound .arc, but I'm hoping it won't be too hard to figure out.
1. Mario Golf: World Tour does use .bcstms, but they're not normal .bcstms. They appear to be some variant by Camelot, since apparently Mario Tennis Open uses the same type as well. If you delete the first four bytes with a hex editor, they'll play like normal .bcstms but they sound awful. What could I do to convert/fix them?
2. Mario & Luigi: Dream Team's music is in an .arc file and I haven't found anything that can open it yet. I've also heard it may use a wonky format, but I'm trying to figure out the .arc first.
3. More generally, how can I put sequenced music together? Most games use just streams, but a couple do have a couple sequences with their streams and I would like to have all the music if possible. I think I found the bits that make up the sequences, but I don't know how to sequence them together.
If need be, I can upload examples of World Tour's stuff/Dream Team's sound .arc, but I'm hoping it won't be too hard to figure out.