Homebrew Official Citra - New 3DS Emulator

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you can use the 3rd party program showed a few pages ago. http://www.airesoft.co.uk/windowwatcher
Yeah but that upscales the resolution, so it's not as good looking as it could be.

Hey does somebody want to build a version of Citra that disables Windows preventing the window from being a resolution higher than the monitor? That would allow games to be played "fullscreen" without upscaling by stretching the window to go halfway twice fullscreen size vertically. There's info on how to do that here
http://stackoverflow.com/questions/6123410/can-a-window-be-resized-past-the-screen-size-offscreen

I would do it it but QT is being horrible right now, something about an expired license. I thought QT was free.
 
Last edited by jamieyello,
Yeah but that upscales the resolution, so it's not as good looking as it could be.

Hey does somebody want to build a version of Citra that disables Windows preventing the window from being a resolution higher than the monitor? That would allow games to be played "fullscreen" without upscaling by stretching the window to go halfway twice fullscreen size vertically. There's info on how to do that here
http://stackoverflow.com/questions/6123410/can-a-window-be-resized-past-the-screen-size-offscreen

I would do it it but QT is being horrible right now, something about an expired license. I thought QT was free.
you don't need QT, just visual studio community which is free.
 
Cmake is giving me errors with QT this and SD2 something and whatnot. I followed the instructions here
https://citra-emu.org/wiki/Building-For-Windows

iNH3M2U.png
 
Interestingly enough, both of Leo's builds have an issue with Shattered Crystal where 1/4 of the top screen is taken up with a copy of the top screen that's flipped horizontally.

ac63872aa8.png


It could just be conflicting code that's causing it, but it's still interesting to point out.
 
For some reason leo's new build still doesn't let me get past the truck. Player gets out and looks up at the sky as it hangs. :\

--------------------- MERGED ---------------------------

[ 459.149317] Render.OpenGL <Error> video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:451: API ERROR 1282: GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.
[ 459.151501] Render.OpenGL <Error> video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:451: API ERROR 1282: GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.

^using shaderjit gives me this error
 
Well. Try to restart your
For some reason leo's new build still doesn't let me get past the truck. Player gets out and looks up at the sky as it hangs. :\

--------------------- MERGED ---------------------------

[ 459.149317] Render.OpenGL <Error> video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:451: API ERROR 1282: GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.
[ 459.151501] Render.OpenGL <Error> video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:451: API ERROR 1282: GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.

^using shaderjit gives me this error
computer and open citra directly.
Works for me. I've been reaching to May without using a save file.
 
Sorry i didn't get it? Did you mean by running citra.exe instead of citraqt? If so, citra.exe doesn't start.
 
Sorry i didn't get it? Did you mean by running citra.exe instead of citraqt? If so, citra.exe doesn't start.
Citra-qt. The .exe is for drag and drop. But enable and disable Shader JIT is required. So, recommended to use qt and a little easier, Game Directory List.
 
Last edited by Miguel Gomez,
For some reason leo's new build still doesn't let me get past the truck. Player gets out and looks up at the sky as it hangs. :\

--------------------- MERGED ---------------------------

[ 459.149317] Render.OpenGL <Error> video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:451: API ERROR 1282: GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.
[ 459.151501] Render.OpenGL <Error> video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:451: API ERROR 1282: GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.

^using shaderjit gives me this error
Yeah, same for me. I tried 5-6 times and every single time it crashed around the time Brandon/May looked up to the sky.
EDIT: It's pretty random for me. This time it froze inside the truck. These errors always pop up, though:
[ 175.885053] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:108: Fatal error!
[ 175.885430] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:116: PID: 0x00000000_0x00000000
[ 175.885656] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:117: REV: 55192
[ 175.885829] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:118: AID: 0x00000000_0x00000000
[ 175.885959] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:119: ADR: 0x00200B58
[ 175.886101] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:121: RSL: 0xD90103FA
[ 175.886260] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:122: Level: 27
[ 175.886387] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:123: Summary: 8
[ 175.886513] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:124: Module: 64
[ 175.886759] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:125: Desc: 1018
 
Last edited by Sadra,
i know citra ins wip project
but i tested latest leo build , and pokemon seems to be damn slow ?
also without save file i cant event bypass choosing name and gender screen
 
i know citra ins wip project
but i tested latest leo build , and pokemon seems to be damn slow ?
also without save file i cant event bypass choosing name and gender screen
Seems that you're booting Pokemon X and Y. The latest audio didn't fix the error in X and Y. Only ORAS and other games.
Sadly, A Link Between Worlds didn't work. Just save file.

--------------------- MERGED ---------------------------

Yeah, same for me. I tried 5-6 times and every single time it crashed around the time Brandon/May looked up to the sky.
EDIT: It's pretty random for me. This time it froze inside the truck. These errors always pop up, though:
[ 175.885053] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:108: Fatal error!
[ 175.885430] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:116: PID: 0x00000000_0x00000000
[ 175.885656] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:117: REV: 55192
[ 175.885829] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:118: AID: 0x00000000_0x00000000
[ 175.885959] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:119: ADR: 0x00200B58
[ 175.886101] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:121: RSL: 0xD90103FA
[ 175.886260] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:122: Level: 27
[ 175.886387] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:123: Summary: 8
[ 175.886513] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:124: Module: 64
[ 175.886759] Service.ERR <Critical> core\hle\service\err_f.cpp:ERR_F::ThrowFatalError:125: Desc: 1018
Here's a solutio....

Oh. Fatal Error. Required shared_font.bin to fixed that.

--------------------- MERGED ---------------------------

Here's the result of my Livestream!

This tested:
  • Pokemon Alpha Sapphire
  • Pokemon Star Sapphire
  • Attack on Titan
  • 3D Sonic the Hedgehog
  • Super Mario 3D Land
I will do more livestream soon.



Pokemon X screenshots:
Even though the game is silent as "Silent Hill", it's pretty okay and run at a decent framerate(about 20FPS)!
MfvfAfw.png

N0JpSDc.png

WOlQhnP.png
 
Last edited by Miguel Gomez,
Are there different shared_font.bin files? I can play Pokemon if I use a save (though crashes every 1-2mins), so I don't think that's the problem.
Also, the fatal error occurs whether the game freezes at that moment or not. I can sometimes get the fatal error but still play up to the point where Brandon/May looks at the sky.
 
Last edited by Sadra,

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