Homebrew Official Citra - New 3DS Emulator

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How to do this anyways?
I disable the Single Window Mode and I just saw a small screen on my 1080p laptop.

BTW. IT BYPASS THE TRUCK!!!!!!

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How can you make nearly fullscreen and a little touch screen at the right please?
Leo's build don't have a fullscreen support? or i don't know how to use it :(

And i have a question :
When i change Region on the option like USA to EUR or other country, the country game load with no problem , but the language doesn't change , it stay on english , no spanish or french or deutch even if the rom have the languages. Any solution?

How are you getting full screen?

@Dampih Are you using Windows Magnifier or some third party one to enlarge the top screen?

Yeah, I'm using third party application, it works for both desmume and citra.
You can download here. Don't worry it's free and portable http://www.airesoft.co.uk/windowwatcher
 
Last edited by Dampih,
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So a new commit was added to the nightly build a couple hours ago. Whatever was optimized on the vertex loader definitely worked as I noticed a considerable improvement in Fire emblem Fates however battles still hung. Has anyone else tested the new commit on other games?
 
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Leo121's build also seems to help with freezing in Dragon Ball Heroes Ultimate Mission.

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But, you then get this new freeze spot. Unlike before, where the screen was still animated, this time everything locks up except the audio.
Nice to see some progress though. :)
Maybe with a save, it could go in game, but I don't know where to get one. :(
 
Last edited by Kumoashi,
Does anyone know of a good program, that I can get for free, that is able to save sped up videos without the sound becoming high pitched?
 
Yeah, I'm using third party application, it works for both desmume and citra.
You can download here. Don't worry it's free and portable http://www.airesoft.co.uk/windowwatcher
Question, can you set the windows always like that after booting program? Also Desmume I reccomend using one LCD, then binding hotkey for controller to switch screens! Best experience, hope Citra gets this.

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Danngg these audio fixed tons of crashes!

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Last edited by KillzXGaming,
Pokemon leveling up no longer crashes! May crash during battle transitions every now and then but pretty solid. Pokemon x after leaving house over compiles shaders similar to attack on titan.
 
Last edited by KillzXGaming,
Pokemon leveling up no longer crashes! May crash during battle transitions every now and then but pretty solid. Pokemon x after leaving house over compiles shaders similar to attack on titan.
Also crash when changing appearance, haircut boutique ect.
Have you tried disable the Shader JIT like before?
 
I know we're a long way off from this become an actual relevant issue, but might as well bring it up now; I'm sure you've all noticed how the game speeds up drastically if it's in a state where it's not having any trouble rendering things (most usually text menus). In other words, it's going way over 60 FPS, causing the audio emulation to freak out, etc. It might be a good idea to implement an FPS cap sooner or later to prevent that.
 

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