Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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another example, imposible play stage
29034870741094197631.png
 
Well, will you look at that: didn't check this page for a week and a new Patreon version has been released.
I've said this once but I'll say it again: this emulator is progressing really fast! Congratulations to the developers!

One question though: are the releases scheduled? Like, every release until now has been on a Wednesday...

Oh, and I'm breaking my F5 key next week :P
 
Oh quick question to people that have tested Xenoblade Chronicles, I tried running the game and CEMU crashed is it the games fault or I just didn't put in the right key?
 
please, i have one question.
In my cemu log file (Cemu 1.3.3 and 1.4.0c).
"ALWAYS"
"ALWAYS"
"ALWAYS"

Why? Do someone know?
 
I figured it out, seems recompiler doesn't work on the game for me, interpreter did; is this the case for everyone?
 
@Exzap can you possibly pull from this to use on the front page of your website?
We will update the website in a few days. Add links to the various compatibility lists, update FAQ entries etc.

One question though: are the releases scheduled? Like, every release until now has been on a Wednesday...
It's a coincidence, don't read too much into it. Usually releases happen every 2-3 weeks.

please, i have one question.
In my cemu log file (Cemu 1.3.3 and 1.4.0c).
"ALWAYS"
"ALWAYS"
"ALWAYS"

Why? Do someone know?
What game are you trying to run?
 
Why the coins in NSMBU work in AMD and not in Nvidia?
Rendering the coins relies on AMD-specific behavior in the graphics driver (remember that Wii U's GPU is also from AMD)
Don't expect this issue to be fixed anytime soon on NVIDIA/Intel. It's a nightmare to work around.
 
Rendering the coins relies on AMD-specific behavior in the graphics driver (remember that Wii U's GPU is also from AMD)
Don't expect this issue to be fixed anytime soon on NVIDIA/Intel. It's a nightmare to work around.

Just wonder which GL extension used for this type of rendering in AMD , or higher version of OpenGL may provide in Nvidia driver?
 
Rendering the coins relies on AMD-specific behavior in the graphics driver (remember that Wii U's GPU is also from AMD)
Don't expect this issue to be fixed anytime soon on NVIDIA/Intel. It's a nightmare to work around.

Whatever you're doing seems to be going well so im sure we're all happy to wait.
 
I dont seem to have that much of an FPS gain MK8, have like 10 fps more in vs.
Still its almost playable in this state and I am absolutely glad with that.
But somehow I have the feeling that ppl with a similar setup have better fps...what could cause this?
Anyhow, great release, NSMBU, Mario Maker solid 60 FPS, almost no stutter. You gotta love this emulator :)

@Exzap & @Petergov :
Thank you both that you always take the time to answer the communities questions, albeit you have your hands full with RL and CEMU development.
 
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