Homebrew [RELEASE] BootAnim9 - Custom boot animations for your 3DS!

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I have very slightly modified a couple animations I found in the animation thread but I cant cant seem to get them to run smooth.
I was wondering if someone could take a look, maybe try them out for me and see if they can figure out why.
anim.gif
bottom.gif
All help would be appreciated. Thanks :)

Attached are the files I am putting into my SD:\anim\ folder.
 

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I have very slightly modified a couple animations I found in the animation thread but I cant cant seem to get them to run smooth.
I was wondering if someone could take a look, maybe try them out for me and see if they can figure out why.
anim.gif
bottom.gif
All help would be appreciated. Thanks :)

Attached are the files I am putting into my SD:\anim\ folder.
Prob be best to ask in the animation thread.
 
-_- go back and re read the set up. The bin from this needs to be named arm9loaderhax.bin and the one for your cfw or boot manager needs to be named arm9payload.bin
I edited my answer :ph34r: what I did was renamed my "arm9loaderhax.bin" to "arm9payload.bin" then copied the "arm9loaderhax.bin" from the bootanim9 that's what I did :wtf: sry for my earlier post :wacko:
 
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I have very slightly modified a couple animations I found in the animation thread but I cant cant seem to get them to run smooth.
I was wondering if someone could take a look, maybe try them out for me and see if they can figure out why.
anim.gif
bottom.gif
All help would be appreciated. Thanks :)

Attached are the files I am putting into my SD:\anim\ folder.

If you do manage to get them will you tag me please, I was using these ones too, thanks
 
@peteruk I am having no luck but it seems like 2 animations of this size causes some lag. Ran individually they run fine.

I seem to be having a problem with this one cutting off too early, is there a max length?
newest.gif
 
@peteruk I am having no luck but it seems like 2 animations of this size causes some lag. Ran individually they run fine.

I seem to be having a problem with this one cutting off too early, is there a max length?
newest.gif
Not really, try adding some extra frames at the end
 
@peteruk I am having no luck but it seems like 2 animations of this size causes some lag. Ran individually they run fine.

I seem to be having a problem with this one cutting off too early, is there a max length?
newest.gif
There shouldn't be, but having both screens will cause speed problems currently
 
just use 15-17 fp< and use it for TOP animation only,

i do not use 2 animations cause it makes it lag, so best go with top only.

plus , imo. top animation is enough already :)
 
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Your base fps is 10, don't multiply it by 3 and assume ffmpeg won't see a problem. The rule of thumb should always be at base fps or lower, adding more will make it look slower because it is.

Even when I put put it thru ffmpeg at 10 FPS it still cuts off before the end of the gif. I tried other numbers for the FPS and they all had the same error as before "Past duration 1.799995 too large". Except when I use 13 I don't get the error but it still cuts off when booted on 3DS.

I will keep playing around and see what i can do. Thanks for your help!
 
Even when I put put it thru ffmpeg at 10 FPS it still cuts off before the end of the gif. I tried other numbers for the FPS and they all had the same error as before "Past duration 1.799995 too large". Except when I use 13 I don't get the error but it still cuts off when booted on 3DS.

I will keep playing around and see what i can do. Thanks for your help!
Then it's an error with your file. Try converting it to another format or re-encode it and use the script on the converted file. Won't fix the early cut-off issue, that's an issue with your gif
 
Then it's an error with your file. Try converting it to another format or re-encode it and use the script on the converted file. Won't fix the early cut-off issue, that's an issue with your gif

I exported it from flash as a mov and used an online converter to convert it to a gif and then ran that through ffmpeg and it works perfectly now but with some quality loss. I have no idea why tho. thanks for your help @Wolfvak
 
Last edited by BizzySleepin,
I exported it from flash as a mov and used an online converter to convert it to a gif and then ran that through ffmpeg and it works perfectly now but with some quality loss. I have no idea why tho. thanks for your help @Wolfvak
Yeah, multiple conversions are gonna screw up your quality. Especially if you convert it to gif, that thing supports up to 256 colors.
 
Yeah, multiple conversions are gonna screw up your quality. Especially if you convert it to gif, that thing supports up to 256 colors.

What do you recommend I do? I am using Flash Pro CC 2015 but I am a complete noob with it. I know nothing about video formats and have no idea why when exported from flash as gif it works perfectly on my computer but not when I convert to rgb, but when i export as mov and convert it to gif it works fine.
Any way i could use Flash or Adobe Encoder to export to a video format with perfect quality and then convert that file to the rgb format?
 
What do you recommend I do? I am using Flash Pro CC 2015 but I am a complete noob with it. I know nothing about video formats and have no idea why when exported from flash as gif it works perfectly on my computer but not when I convert to rgb, but when i export as mov and convert it to gif it works fine.
Any way i could use Flash or Adobe Encoder to export to a video format with perfect quality and then convert that file to the rgb format?
To be honest, I don't know. I'm not that experienced in video formats in order to help you out too much, I just provided some guidelines about the format and how to convert to it. On the other hand, @Docmudkipz seems to know a lot more than I do about this, maybe he should answer this.

The issue you describe must be a ffmpeg issue, that software is full of them due to the wide range of formats they use. Try renaming your flash to a '.gif' and try converting that. The script won't error out and ffmpeg should support it perfectly.
 
I have fixed my problem by exporting from Flash to Adobe Media Encoder and exporting it as an MPEG2 and then running that thru FFMPEG.
I don't know if that is the best way for the best quality but it works.

Thanks a lot for your help!
 
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