No$sns version 1.6 was updated!

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Martin Korth @ Nogba is now updated his No$sns emulator into version 1.6 for SNES right now! Change log!

* snes-cd: emulates snes-cd (requires SFX-100.BIN bios rom-image in BIOS folder)
(supports .iso 920h bytes/sector or single track .cue/.bin 800h bytes/sector)
(supports .iso with xa-adpcm and cd-da, .iso is without toc/track info though)
* snes-cd: magic floor snes-cd version - first ever snes-cd game released ever
* snes-cd: logs mechacon commands in debug message window
* help: added complete sfx-100 snes-cd specs (io, memory, bios, discs, etc.)
* help: added nintendo power flashcart details (many thanks to skaman and sanni)
* snapshots: added snapshot (savestate) feature, should work with most mappers
* nss/help: added workaround for DSP1 issues (thanks DogP) and CIC notes
* nss/help: added several details and CN4/CN5 pinouts (thanks DogP)
* help: added note on 3D glasses for Jim Power (pulfrich; dark/clear glasses)
* help: added more X-Band details (sega-source-based io map, bios functions)
* st018/speedup: switches ARM to pseudo-halt-state when arm-mainloop has no data
* st018/cartloader: allocates ST018 memory and loads 160K ST018.BIN (128K+32K)
* st018/emu: emulates st018 memory/io, imported ARM cpu engine (from no$gba)
* st018/help: added ARM cpu specs, and more details on ST018 memory/io/cmd's
* st018/disass: added ARM disassembler, getpc/setpc, 32bit valatcur, etc.
* sound: fixed max_mixer_buf_siz for PAL games (needs bigger buffer than NTSC)
* debug: updates data window during run (eventually allows to view RAM changes)
* debug: added Alt+A animate to all no$xxx emus (repeated trace; as gmb/gba/psx)
* debug: tracelog (for main cpu and apu cpu) (enabled in debug message window)
* debug: tty window scrollbar thumb tweaked to support more than 32767 lines
* debug: tty window optional buffer limit (1/10/100MB, with/without wrapping)
* msu1: added msu1 emulation, and removed it after getting accused of nitpicking
* sa1: implemented pixel-buffer-reading (used by Super Mario RPG upon level-up)
* sa1: bugfixed 2bpp-bitmap-to-bitplane-conversion and 4bpp-pixel-buffer-write
* help: added nss cartridge pinouts (thanx to martfrizb and hyarion and dogp)
* help: DSPn/ST010/S-DD1 clock sources (thanx markfrizb/overload/byuu/s.central)
* help: fixed timings in memory map (exchanged 2.68 and 3.58MHz) (thanks doppel)
* help: added notes on using ntsc-controllers on pal-consoles (pinouts chapter)
* gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet

Download it here! :yay:

:download: http://problemkaputt.de/sns.htm
 
What is SNES-CD? Was it a functioning game for that SNES/PS1 prototype? Because the SNES never had a CD add-on beyond that thing, even though it had an expansion slot that was never used.
 
What is SNES-CD? Was it a functioning game for that SNES/PS1 prototype? Because the SNES never had a CD add-on beyond that thing, even though it had an expansion slot that was never used.

The expansion slot was used for the satellite add on and a few different unofficial memory card units.
 
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A SNES-CD is useless but good to see Martin is still working on his emulators project!! He usually reply the questions and answers at ngemu.com. He don't come here, thought.
 
freaking insane news from no$. ive been using his emulators since late 90s, nocash has been the best!
I have to agree, all of his emulators are very usable and fast, and simple to run - and I fully agree with him that computers are getting more powerful but software is getting more bloated along with it, and that the file size/hardware doesn't matter.
It's always good to see emulator updates and the SNES emulator was good from the beginning and will only get better as time goes on. It's practical, seems to have a lot of debugging tools and it works.
 
whats the point of emulating snes cd when it never had any games :P
The same as the point of any emulator; preservation. Even without any games, with emulation functionality anyone can see what it did and how it did it, as much as anyone with the real hardware could.
 
The same as the point of any emulator; preservation. Even without any games, with emulation functionality anyone can see what it did and how it did it, as much as anyone with the real hardware could.
That's not all of their purposes, some are made just for people to play games with, others are actually trying to be accurate and preserve titles with only the original bugs...
 
I've tried out 0.95 version bios on a couple of emulators on the GCW Zero and they work on them, so there's some opportunity to have Nintendo Play Station capability on the Zero.
 
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  • Nintendo DSi (or DSi XL, or 3DS) handheld console (region is don't care)
  • Nintendo DSi (or 3DS) game cartridge (region is don't care)

    3ds emulator in the future maybe? (No$GBA is for gba/ds/dsi)
 
there needs to be an update for no$gba, it doesn't run on windows 10.. but it doesn't matter to me, i find VBA-M and desmume x432R a good combo

EDIT: there must have been a secret update fairly recently, because it runs again
 
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