Hacking Is the Wii U hacking scene almost over?

  • Thread starter Thread starter Logan Pockrus
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Wait for the console to die profitability, nint stop patching, hackers keep hacking, then you'll get what you want. In the mean time buy games, update, support the industry and the very hard working developers who deserve a paycheck and enjoy the freebies at the end once the industy has moved on. No console should be opened before it's succeeded, once the moneys gone it deserves to be open sourced but untill then you should pay for what you want.

If thats your theory then the 3DS scene must be the exception.....

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.........I only had an Amstrad too (good times!) Then picked up a Speccy. Never had a C64 (a mate did)
Never had an A1200 either though!! :lol: (500, then 600 - then consoles for a good few years before grabbing a PC...)

...Sorry lads, thread hijack over! (though the topic's a bit daft in my opinion in the first place.....;) )
i had cpc 464 which was the amstrad with the colour screen and the c64 and the zx spectrum....god those were the days....
 
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.........I only had an Amstrad too (good times!) Then picked up a Speccy. Never had a C64 (a mate did)
Never had an A1200 either though!! :lol: (500, then 600 - then consoles for a good few years before grabbing a PC...)

...Sorry lads, thread hijack over! (though the topic's a bit daft in my opinion in the first place.....;) )
I had the 1200 for a very short time, my brother was in the forces and always brought back new machines so i was very lucky, I had a speccy, I still have a spectrum +2a (very rare black version) and about 200 games. I had nes on launch day, gameboy, lynx, gamegear, then lynx 2, master system, megadrive and cd, 32x, snes, all the way up to 64 bit i had every single machine that was popular.

by the way, hykem something. /ontopic
 
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c64 had fail sound, amiga 1200 was where it was at, also, something something hykem, something something dark side.

Don't talk about things that you have no idea of, or machines you haven't even coded on.
I got my first C64 when I was 8 years old (almost 32 years ago) and startet coding on it in basic when I was 12 and with MOS 6510 Assembler when I was 14.
The SID chip was one of the most sophisticated sound-chips of that time and was 10th of years ahead of it's time.
Musicians like Rob Hubbard, Chris Hüllsbeck, Jeroen Tel, Maniacs of Noise, X-Ample Music etc. were pretty much the founders of nowadays chiptune scene.
At that time a PC didn't do much more than beeping without an Adlib, Roland MT-32 or Soundblaster audiocard.

You can't compare apples with pears when you compare the C64 with an Amiga1200. It's over 10 years of technological improvements in between.
With 16 I started coding in Motorola MC68000 assembler doing music on the Amiga 500 with Impulsetracker and Octamed. Later on my Amiga 1200 & Amiga 4000 with FastTracker (up to 32 channels).

Still for me the C64 has more impressive sounds and music than the samplebased mod-sound on the Amiga.
It has It's own charme and this is not because I'm nostalgic. There are even for todays PCs Soundcards that include SID chips to reproduce the sound of that time.

Just a few examples:




 
Last edited by CableLeecher,
Wait for the console to die profitability.
wiiu got that point 2 years ago ... --->(sad truth :( )
we just got iso dumping, yes is a thing.
From a retrogamer perspective loading these iso games from the partitioned hdd would be the more "native" way to play wiiu games to preserve discs .
Wonder if it would be possible to trick Eshop once click to redownload a game to load instead a game from a disc and install it as a dlc game.
i have 40 games on disc and would be nice use the same hdd partitioned by wiiu to install them like dlc games.(no way rebuy them to have them digitally)
in the end "all software is hardware , and all hardware is software"
 
Don't talk about things that you have no idea of, or machines you haven't even coded on.
I got my first C64 when I was 8 years old (almost 32 years ago) and startet coding on it in basic when I was 12 and with MOS 6510 Assembler when I was 14.
The SID chip was one of the most sophisticated sound-chips of that time and was 10th of years ahead of it's time.
Musicians like Rob Hubbard, Chris Hüllsbeck, Jeroen Tel, Maniacs of Noise, X-Ample Music etc. were pretty much the founders of nowadays chiptune scene.
At that time a PC didn't do much more than beeping withoud an Adlib, Roland MT-32 or Soundblaster audiocard.

You can't compare apples with pears when you compare the C64 with an Amiga1200. It's over 10 years of technological improvements in between.
With 16 I started coding in Motorola MC68000 assembler doing music on the Amiga 500 with Impulsetracker and Octamed. Later on my Amiga 1200 & Amiga 4000 with FastTracker (up to 32 channels).

Still for me the C64 has more impressive sounds and music than the samplebased mod-sound on the Amiga.
It has It's own charme and this is not because I'm nostalgic. There are even for todays PCs Soundcards that include SID chips to reproduce the sound of that time.

Just a few examples:





I remember distinctly writing a game called lord of the rings with the help of a book on c64 and another game called alakazam, I definitely did, so your argument that I never did shit on these machines is false. I was around 5 when I ran my first tape. I dont deny the machines are miles apart, I had them both.
 
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Don't talk about things that you have no idea of, or machines you haven't even coded on.
I got my first C64 when I was 8 years old (almost 32 years ago) and startet coding on it in basic when I was 12 and with MOS 6510 Assembler when I was 14.
The SID chip was one of the most sophisticated sound-chips of that time and was 10th of years ahead of it's time.
Musicians like Rob Hubbard, Chris Hüllsbeck, Jeroen Tel, Maniacs of Noise, X-Ample Music etc. were pretty much the founders of nowadays chiptune scene.
At that time a PC didn't do much more than beeping without an Adlib, Roland MT-32 or Soundblaster audiocard.

You can't compare apples with pears when you compare the C64 with an Amiga1200. It's over 10 years of technological improvements in between.
With 16 I started coding in Motorola MC68000 assembler doing music on the Amiga 500 with Impulsetracker and Octamed. Later on my Amiga 1200 & Amiga 4000 with FastTracker (up to 32 channels).

Still for me the C64 has more impressive sounds and music than the samplebased mod-sound on the Amiga.
It has It's own charme and this is not because I'm nostalgic. There are even for todays PCs Soundcards that include SID chips to reproduce the sound of that time.

Just a few examples:





love it m8 thx so much for these clips. i had every game and all were originals....
 
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I remember distinctly writing a game called lord of the rings with the help of a book on c64 and another game called alakazam, I definitely did, so your argument that I never did shit on these machines is false. I was around 5 when I ran my first tape. I dont deny the machines are miles apart, I had them both.

In this case I apologize @davetheshrew - don't take it personal, but you have to admit that the SID was unmatched in that specific timeframe.
What most people don't know is that the SID or better that base of the C64 was pretty much Atari's work.
The SID was the "grandfather" of the Atari-ST based systems which were loved by musicians for it's midi capabilities.

We are part of a dying breed (coders that still know how to code with 38911 bytes). ;)

I just say: SYS49152 ($C000)

Peace brother ;)

processor 6502 / 6510
org $c000
jsr $e544 ;clear the screen
lda #72 ;load ascii value for H into A
jsr $e716 ;display H from A to screen
lda #69 ;load E into A
jsr $e716 ;display E
lda #76 ;load L into A
jsr $e716 ;display L
jsr $e716 ;display L
lda #79 ;load O into A
jsr $e716 ;display O
lda #32 ;load space into A
jsr $e716 ;display space
lda #87 ;load W into A
jsr $e716 ;display W
lda #79 ;load O into A
jsr $e716 ;display O
lda #82 ;load R into A
jsr $e716 ;display R
lda #76 ;load L into A
jsr $e716 ;display L
lda #68 ;load D into A
jsr $e716 ;display D
rts ;return from subroutine

FIUH8LEG6MPMI3F.MEDIUM.gif
 
Last edited by CableLeecher,
In this case, don't take it personal, but you have to admit that the SID was unmatched in that specific timeframe.
What most people don't know is that the SID or better that base of the C64 was pretty much Atari's work.
The SID was the "grandfather" of the Atari-ST based systems which were loved by musicians for,it's midi capabilities.

We are part of a dying breed (coders that still know how to code with 38911 bytes). ;)

I just say: SYS49152 ($C000)

Peace brother ;)
Peace Bro....to all c64 hippies everywhere....

--------------------- MERGED ---------------------------

I prefer this way above the whiny people arguing about something nobody could confirm yet.

Also, demoscene FTW
will check it out vins peace bro....
 
If thats your theory then the 3DS scene must be the exception.....

--------------------- MERGED ---------------------------


i had cpc 464 which was the amstrad with the colour screen and the c64 and the zx spectrum....god those were the days....
It's not a theory, it's an opinion dipsht
 
I prefer this way above the whiny people arguing about something nobody could confirm yet.

Also, demoscene FTW

Me too. Yes, demoscene definitely FTW. I was there in those days too. Found myself on CSDB some time ago too:

http://csdb.dk/scener/?id=3455

And, the SID chip was amazing (and still is!)
 

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