Homebrew [Release]JK's SaveManager - Homebrew CIA Save manager.

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Awesome job on the save manager! Anyway I've been having an issue when I go to import my Omega Ruby save, the program just hangs on import and eventually crashes back to the home screen. I have discovered a fix but its a quite annoying one. I have to start a new game in ruby, save and then go import the modded save from JKS just for the import to go through successfully. I've never had any issues exporting just importing after I've modded a save. Anyone else having this sort of issue? I'm running latest build of JKS btw.
 
The newest version has both of those, does it not? Pokemon uses the é character and the titles are all sorted alphabetically for me lol

Damn I didn't know I had an old version. I'll try it thanks.

Edit: Wow what a huge improvement compared to the old version. Nice.
 
Last edited by GothicIII,
I was wondering : any "easy" way to delete the GUI and make the homebrew looks like @d0k3 's homebrews ? I just love the "raw/console" look of Decrypt9/OTPHelper and such.
 
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I was wondering : any "easy" way to delete the GUI and make the homebrew looks like @d0k3 's homebrews ? I just love the "raw/console" look of Decrypt9/OTPHelper and such.
I actually might still have an unreleased build from before I switched over to sf2d. Getting rid of the gui isn't what I'd call hard, just a huge pain. I don't really remember what made it into that one either. I'm pretty sure it got the data file loading thing and then I switched.
 
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I actually might still have an unreleased build from before I switched over to sf2d. Getting rid of the gui isn't what I'd call hard, just a huge pain. I don't really remember what made it into that one either. I'm pretty sure it got the data file loading thing and then I switched.

I was hoping the current GUI would be just some changes in the code, like a parser on top of the CLI app ^^'.

If it's too hard, don't bother to explain, I'll probably won't do it anyway. Was just curious :)
 
New ui looks nice but the text looks a bit screwy
Yeah. I know. If anyone has a suggestion for a better font with japanese that won't push it past 4 or 5 MB, tell me. I didn't want it taking up too much space.
 
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If possible, I would like to have support for TWL and AGB, both in cart and software. That will make this the ultimate save manager!
 
since you can transfer sysdata now, can i technically transfer NNIDs this way? I just transferred my street pass information and it worked
 
Hi. I have a problem. I keep getting "Error opening SaveArch" when I try and export (or import) my save for Fire Emblem Fates. This is despite the fact that I've been playing the game since it came out, the game is initialized and there's already save data, and it worked fine when I last played and used the save manager a week or two ago. Any help?


E: Refreshing Games worked, can't believe I forgot to try that.
 
Last edited by The Iron Rose,
Oh, ok. I guess I'm out of luck for editing my Pokemon Blue then, since the Save Manager won't work with it.
 
It doesn't. It's a cia, which means you need a custom firmware to install it (i.e. be at or below FW 9.2, you can downgrade on a n3ds up to 10.3, on an o3ds up to 10.6)
I thought the newest kernel exploit worked on 10.6 for both new and old 3ds
 
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Could anyone that has Zelda OOT and has unlocked the master quest please post their save, I just got the game and I'm only interested in the MQ.

Update: I've tried several save files now and I can't seem to start a new game in master quest, it gives me an error and the system powers down.
 
Last edited by Xulin,

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