Homebrew Official Citra - New 3DS Emulator

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"[ 4.862322] Service.GSP <Warning> core\hle\service\gsp_gpu.cpp:GSP_GPU::SignalInterrupt:322: cannot synchronize until GSP event has been created!
[ 4.864125] Service.GSP <Warning> core\hle\service\gsp_gpu.cpp:GSP_GPU::SignalInterrupt:322: cannot synchronize until GSP event has been created!
[ 4.864550] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:405: Emulated program broke execution!
[ 4.864951] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:413: Break reason: PANIC
[ 4.865254] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:405: Emulated program broke execution!
[ 4.865795] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:413: Break reason: PANIC"

I keep getting that
 
"[ 4.862322] Service.GSP <Warning> core\hle\service\gsp_gpu.cpp:GSP_GPU::SignalInterrupt:322: cannot synchronize until GSP event has been created!
[ 4.864125] Service.GSP <Warning> core\hle\service\gsp_gpu.cpp:GSP_GPU::SignalInterrupt:322: cannot synchronize until GSP event has been created!
[ 4.864550] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:405: Emulated program broke execution!
[ 4.864951] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:413: Break reason: PANIC
[ 4.865254] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:405: Emulated program broke execution!
[ 4.865795] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:413: Break reason: PANIC"

I keep getting that
You need the right shared_font.bin. Run the normal CRO build once, then use that one.
 
You need the right shared_font.bin. Run the normal CRO build once, then use that one.
Tried that first this happened
[ 221.180160] HW.Memory <Error> core\memory.cpp:Memory::Read:107: unmapped Read32 @ 0xE20A38B4
[ 221.180207] HW.Memory <Error> core\memory.cpp:Memory::Read:107: unmapped Read32 @ 0xE20A38B8
[ 221.180252] HW.Memory <Error> core\memory.cpp:Memory::Read:107: unmapped Read32 @ 0xE20A38BC
At the end, this
[ 221.180342] Core.ARM11 <Error> core\arm\dyncom\arm_dyncom_interpreter.cpp:AllocBuffer:1140: inst_buf is full
[ 221.180395] HW.Memory <Error> core\memory.cpp:Memory::Read:107: unmapped Read32 @ 0xE20A38C4
 
Hmm. Seems that Pokemon Alpha Sapphire with CRO and Scaled Resolution boots. :P
 

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Cooilio Citra is making alot of progress!! Cant wait to see it play pokemon :P What about online compatibility? I knoew Dsemume had a version that had wifi and stuff.
 
Not Mario kart 7 but
Mario and Luigi Dream Team
Pokemon Y and X
Pokemon Alpha and Sapphire
Smash Bros
Tons more,likely any game that gets a black screen might need CROs.

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About Time!
6NtXvh8.png
Cool!
How did you get that to work?
 


i want to try to see if its fix this one i get black screen on other build only on Texture forwarding build i get game loaded but its like this

mine works alright.
Screenshot (39).png


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@MerryMage's new audio branch outputing some sounds now, though there are a lot of crackling
https://ci.appveyor.com/api/buildjobs/hk8iqmy8v4po34ec/artifacts/release.7z

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scaled res and the pkmon mystery infinity fix included in above build.
 
Cooilio Citra is making alot of progress!! Cant wait to see it play pokemon :P What about online compatibility? I knoew Dsemume had a version that had wifi and stuff.
I hope so. But I think it's too early and NWC for the DS Emulator(DesMuMe and No$GBA) took like a year or so after the release of the first DS Emulator.
God. I remember playing Online on a DS Emulator few years ago. :P
Cool!
How did you get that to work?
Well. He did explain on Citra Discuss and GBATemp(2 pages ago).
 
I can't wait until games that have memory issues like Animal Crossing gain support. I wish I knew enough C to look into it myself, but the project is crazy complex.
 
I can't wait until games that have memory issues like Animal Crossing gain support. I wish I knew enough C to look into it myself, but the project is crazy complex.
It was complex when you don't know. But you'll understand once you study C/C++.

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Mario Kart 7 doesn't have the cut-video scene on the main menu, runs 60FPS on the Menu screen, and it still crash with Shader JIT. Hopefully, Subv and the rest of the developers will fix the CRO and Shader JIT.
 

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