Homebrew Official Citra - New 3DS Emulator

  • Thread starter Thread starter bunnei
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the version that you had uploaded isn't the tex forwarding version
It is Tex Forwarding. It doesn't have CRO which makes Pokemon bootable.

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CRO makes other games such as your favorite game of all time, Pokemon, boot. Without it, you will get Broken Panic Attack.
 
Yes! Tetris is now booting. I can see the title screen but the game crashes when I start a game.
We can update the compatibility list of Citra.
Desktop 08-03-2016 18-43-26-569.png
 
Merrymage's for fun build with scaling:

https://www.mediafire.com/?ycbp5c19mp5o3du

NOTE: highly WIP, but some games boot and run pretty fast. Ocarina of time still a bit slow but in some instances it runs to 60fps Code very incomplete don't expect too much!
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Looks like some virtual console games get 60fps too! They ran at like 20-30fps before.
 
Merrymage's for fun build with scaling:

https://www.mediafire.com/?ycbp5c19mp5o3du

NOTE: highly WIP, but some games boot and run pretty fast. Ocarina of time still a bit slow but in some instances it runs to 60fps Code very incomplete don't expect too much!
.

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Looks like some virtual console games get 60fps too! They ran at like 20-30fps before.
holy cow oot fully playable
 
I doubt gpu matters. I have a GTX 970 and uses like 5% off it, literally. I bet If i had an i7, skylake overclocked to 5ghz maybe but idk.
mine is between 30% to 100%

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[ 8.620566] Loader <Warning> core\loader\ncch.cpp:Loader::AppLoader_NCCH::Load:234: Only loading the first (bootable) NCCH within the NCSD file!
[ 8.639650] Loader <Info> core\loader\ncch.cpp:Loader::AppLoader_NCCH::Load:258: Name: Zelda
[ 8.693848] Loader <Info> core\hle\kernel\process.cpp:Kernel::Process::ParseKernelCaps:99: ExHeader kernel version: 2.33
[ 8.724040] HW.Memory <Error> core\memory.cpp:Memory::GetPointer:149: unknown GetPointer @ 0xfffffffc

thats for any other game it just crashes
 
Does anyone here know how to setup Citra on a MacBook? I need to know where to put the home folder and 3ds save files.

I've searched many different site including YouTube and have come up empty handed. I already have it running on my windows machine, so I'm not a total noob when it comes to setting up and running Citra, but it seems to be handled differently on Mac.

Also, does anyone know how to fix CMake not being able to find the compiler? I have never been able to get it to work, so I can't compile the Citra source for my self.
 
Yeah I use a GTX 970 and an i5 4670k not clocked and my CPU usage is around 40-50% while starting Citra and around 20-30% while playing, and GPU usage is like 5%. I really hope the hardware usage is really strong in the future, so that people with stronger rigs can get the most performance out of it.
 
Yeah I use a GTX 970 and an i5 4670k not clocked and my CPU usage is around 40-50% while starting Citra and around 20-30% while playing, and GPU usage is like 5%. I really hope the hardware usage is really strong in the future, so that people with stronger rigs can get the most performance out of it.
Its not their hardware, just the code is unoptimized as the devs are aiming for accuracy first. Running and playing on an interpreter is not really ideal too.
 
please post build instead of screen shots...............................
why repeat what i said are you bored...?

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newest from the master branch as of today


Citra Git Changelog:
* Merge pull request #1441 from MerryMage/dsp-pipes
AudioCore: Implement Pipe 2
* DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
* Merge pull request #1467 from LittleWhite-tb/bug-shader-object
Set the appropriate locale to get float conversion working using to_string
* Set the appropriate locale to get float conversion working using std::to_string
 
Yeah I use a GTX 970 and an i5 4670k not clocked and my CPU usage is around 40-50% while starting Citra and around 20-30% while playing, and GPU usage is like 5%. I really hope the hardware usage is really strong in the future, so that people with stronger rigs can get the most performance out of it.

Im lucky because I have G3258 Overclocked to 4.2 GHZ and I get amazing frame rates with it.
 

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