Maybe some errors on compiling because i have it from the same menber?Yup it's a brick! Ah well, time to do a hard mod. No blame to the member who made the 3dsx file. So is this pretty random or does it signify something went wrong in compiling?
Maybe some errors on compiling because i have it from the same menber?Yup it's a brick! Ah well, time to do a hard mod. No blame to the member who made the 3dsx file. So is this pretty random or does it signify something went wrong in compiling?
Maybe some errors on compiling because i have it from the same menber?

Wait, you got bricked after installing arm9loaderhax?Possibly if you are bricked too. I'll probably need to get a thinner solder, the one I have is too risky. Or just pay someone to hardmod![]()
Yes by me too after some it shutsdown and now it doesnt start up again(it is bricked?)
Yes there is a arm9loaderhax.binYou have the arm9loaderhax.bin in the root of the SD? With arm9loaderhax the console don't start the home menu, only run the arm9loaderhax
You have the arm9loaderhax.bin in the root of the SD? With arm9loaderhax the console don't start the home menu, only run the arm9loaderhax
You have a new 3DS? reinand only work on new and you need all the files needed to launch reinand not only the arm9loaderhax.bin
Everything works downgrade and upgrade again and now the arm9loaderhax installer (craches?) and bricked the n3dsYup new. Yeah I have all the Rei files on the SDcard. Only thing I added was the arm9loaderhax.bin.
If someone else has some sort of other arm9loaderhax.bin I will try it. Could only find the one in the Rei thread.
Rei did say this "To get it to run on a9lh, you need to comment out loadSplash in main.c because since you're running it before kernels are setup, LCD isnt initialized." I just assumed the 3.2 build on git was arm9 ready. Possibly not.
Yup new. Yeah I have all the Rei files on the SDcard. Only thing I added was the arm9loaderhax.bin.
If someone else has some sort of other arm9loaderhax.bin I will try it. Could only find the one in the Rei thread.
Rei did say this "To get it to run on a9lh, you need to comment out loadSplash in main.c because since you're running it before kernels are setup, LCD isnt initialized." I just assumed the 3.2 build on git was arm9 ready. Possibly not.
Try this http://gbatemp.net/attachments/vtp-zip.38988/ turn on your console and after 4 o 5 secs press any button if the 3DS is turned off the arm9loaderhax is properly installed.
Yeah it turned off after pushing A. That's good news right?
Yes, the arm9loaderhax works well your problems is with reinand.
you, and hate myself for being an absolute noob!!! 

Doesnt work for meSo no brick? If not, Iyou, and hate myself for being an absolute noob!!!
Let this be a showcase to other members why advice on not jumping into things you know little of ends in disaster haha.
@Nintendo4DSXL try that file above as well https://gbatemp.net/threads/arm9loader-technical-details-and-discussion.408537/page-46#post-6085057
Considering how A9LH fundamentally requires injecting to NAND, it's no surprise that the method is still inherently dangerous.Wait, you got bricked after installing arm9loaderhax?
Damn, I assumed you were safe after you updated to 9.2 and already obtained the OTP.
Doesnt work for me
Now it works the 3ds doesn't recognize my sdcard first but now it worksDownloading the zip and simply taking the arm9loaderhax.bin file out of it and onto your sd card? That's all I did, turned on, obviously screen still black, waited 5 seconds and then pushed A.