Hacking Mario Maker with Loadiine question.

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Nekron

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So if you play mario maker with loadiine you can create levels etc.. but you can't online share(can't play other people's levels or publish yours).So yesterday i had an idea and i was wondering if it's possible to download mario maker levels from your pc through the net and the just put them somewhere in the sd card (probably in your game saves folder)and then access the levels through the game.Could you actually do that and if yes where could i download the mario maker levels?Thanks for your time!
 
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well you cant download the levels per say since levels arent individual files but are all in the same save so technicaly if someone downloaded levels and got you his save those would be there but you would loose everything you made on your original save lol unless someone makes an level inject tool or something.
 
The saved levels ARE stored as individual files. Each saved level has its own file with exactly 84kb of size. Inside each file, there are constant-sized arrays for level names, block placement and object placement, so most things are pretty easy to figure out what is what, and they are every reverse-engineer's dream. I found all this because I was researching the level files a while ago to find the IDs of the new objects. I was able to successfully copy levels around from one SD card to another. The only issue per say is that you can't have two files with colliding Level Slot IDs.

Based on this knowledge, I believe that creating a home-grown level sharing server/website for loadiine users is totally plausible, and I was even thinking of doing it, but I lack the proper motivation to do so. :P

------ Edit -----------------------------------------
Actually, allow me to be more expecific:
Each level actually has their own folder, and there are actually 2 files for the levels (one for the normal level, and one for the sublevel), one file with the PCM recorded sound, and 2 thumbnail files.

As long as you copy them to different Level Slot ID folders, like course010 and course011, they should work.
 
Last edited by Endri,
The saved levels ARE stored as individual files. Each saved level has its own file with exactly 84kb of size. Inside each file, there are constant-sized arrays for level names, block placement and object placement, so most things are pretty easy to figure out what is what, and they are every reverse-engineer's dream. I found all this because I was researching the level files a while ago to find the IDs of the new objects. I was able to successfully copy levels around from one SD card to another. The only issue per say is that you can't have two files with colliding Level Slot IDs.

Based on this knowledge, I believe that creating a home-grown level sharing server/website for loadiine users is totally plausible, and I was even thinking of doing it, but I lack the proper motivation to do so. :P

------ Edit -----------------------------------------
Actually, allow me to be more expecific:
Each level actually has their own folder, and there are actually 2 files for the levels (one for the normal level, and one for the sublevel), one file with the PCM recorded sound, and 2 thumbnail files.

As long as you copy them to different Level Slot ID folders, like course010 and course011, they should work.
So the only thing left is to start sharing levels xD
 

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