Hacking Mario Maker with Loadiine question.

Nekron

Well-Known Member
OP
Newcomer
Joined
Sep 9, 2015
Messages
54
Trophies
0
Age
29
XP
114
Country
Greece
So if you play mario maker with loadiine you can create levels etc.. but you can't online share(can't play other people's levels or publish yours).So yesterday i had an idea and i was wondering if it's possible to download mario maker levels from your pc through the net and the just put them somewhere in the sd card (probably in your game saves folder)and then access the levels through the game.Could you actually do that and if yes where could i download the mario maker levels?Thanks for your time!
 
  • Like
Reactions: Net-KILLER

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,719
Trophies
2
Age
33
XP
8,690
Country
Portugal
well you cant download the levels per say since levels arent individual files but are all in the same save so technicaly if someone downloaded levels and got you his save those would be there but you would loose everything you made on your original save lol unless someone makes an level inject tool or something.
 

Endri

Well-Known Member
Newcomer
Joined
Dec 3, 2009
Messages
75
Trophies
0
XP
138
Country
Brazil
The saved levels ARE stored as individual files. Each saved level has its own file with exactly 84kb of size. Inside each file, there are constant-sized arrays for level names, block placement and object placement, so most things are pretty easy to figure out what is what, and they are every reverse-engineer's dream. I found all this because I was researching the level files a while ago to find the IDs of the new objects. I was able to successfully copy levels around from one SD card to another. The only issue per say is that you can't have two files with colliding Level Slot IDs.

Based on this knowledge, I believe that creating a home-grown level sharing server/website for loadiine users is totally plausible, and I was even thinking of doing it, but I lack the proper motivation to do so. :P

------ Edit -----------------------------------------
Actually, allow me to be more expecific:
Each level actually has their own folder, and there are actually 2 files for the levels (one for the normal level, and one for the sublevel), one file with the PCM recorded sound, and 2 thumbnail files.

As long as you copy them to different Level Slot ID folders, like course010 and course011, they should work.
 
Last edited by Endri,

Nekron

Well-Known Member
OP
Newcomer
Joined
Sep 9, 2015
Messages
54
Trophies
0
Age
29
XP
114
Country
Greece
The saved levels ARE stored as individual files. Each saved level has its own file with exactly 84kb of size. Inside each file, there are constant-sized arrays for level names, block placement and object placement, so most things are pretty easy to figure out what is what, and they are every reverse-engineer's dream. I found all this because I was researching the level files a while ago to find the IDs of the new objects. I was able to successfully copy levels around from one SD card to another. The only issue per say is that you can't have two files with colliding Level Slot IDs.

Based on this knowledge, I believe that creating a home-grown level sharing server/website for loadiine users is totally plausible, and I was even thinking of doing it, but I lack the proper motivation to do so. :P

------ Edit -----------------------------------------
Actually, allow me to be more expecific:
Each level actually has their own folder, and there are actually 2 files for the levels (one for the normal level, and one for the sublevel), one file with the PCM recorded sound, and 2 thumbnail files.

As long as you copy them to different Level Slot ID folders, like course010 and course011, they should work.
So the only thing left is to start sharing levels xD
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Xdqwerty @ Xdqwerty:
    also gonna install twilight menu in my r4 flashcard
  • Psionic Roshambo @ Psionic Roshambo:
    One thing that just occurred to me.... The sound on the 2600 sucked less back then the harsh sound we hear now is from infinitely better speakers we have now, back when the 2600 was new speakers produced a almost muffled sound, like CRTs made old graphics look slightly better.
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if I could recommend that to some emulation devs that perhaps the sound could use some smoothing out to simulate those old TVs
  • Psionic Roshambo @ Psionic Roshambo:
    I think a few of the early systems could benefit from that, at least up to the 8 bit generation, by the 16 bit generation I think TVs had gotten a lot better in almost every way
  • Xdqwerty @ Xdqwerty:
    i dont have an sd card adapter but I have an usb sd card adapter
  • K3Nv2 @ K3Nv2:
    Old people games
  • Xdqwerty @ Xdqwerty:
    its not the one that comes with the r4
  • Xdqwerty @ Xdqwerty:
    doesnt work (my flashcard is from r4isdhc.com)
  • Xdqwerty @ Xdqwerty:
    might install ysmenu first
  • Psionic Roshambo @ Psionic Roshambo:
    Try Wood firmware
  • Psionic Roshambo @ Psionic Roshambo:
    For your R4
  • Psionic Roshambo @ Psionic Roshambo:
    It's old but it's the best firmware out for DS stuff
  • Xdqwerty @ Xdqwerty:
    it says it only works for the original R4, R4i Gold (r4ids.cn), R4iDSN (r4idsn.com) and Acekard R.P.G.
  • Xdqwerty @ Xdqwerty:
    nvm it does support mine
  • Xdqwerty @ Xdqwerty:
    but why choose it over ysmenu @Psionic Roshambo?
  • Xdqwerty @ Xdqwerty:
    bc im stupid?
  • Xdqwerty @ Xdqwerty:
    yea ik im stupid
  • Xdqwerty @ Xdqwerty:
    good night
  • Psionic Roshambo @ Psionic Roshambo:
    Just give it a try, but honestly if you have a 3DS you can play DS games without a card just off the internal SD card
  • Psionic Roshambo @ Psionic Roshambo:
    Slightly slower loading but a bit more convenient
  • BakerMan @ BakerMan:
    guys, my fuckin headphones have an out of place speaker
  • K3Nv2 @ K3Nv2:
    Did you try wearing them?
    B @ btjunior: @Xdqwerty 16