Hacking Loadiine Flow par kasai07

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I'm a noob when it comes to Loadiine Flow. I downloaded the proper files, I put the "Themes" folder into my wiiu folder on the sd card and the proper .tga files in their corresponding game folders. What do I do with the 532 folder? Do I need to selfhost it? If so, how do I do that? Thanks in advance.
To answer your question, yes you need to self host those files. Some users have however hosted it online on their own public server though.
 
hi all,

The official new version of Loadiine flow.

Loadiine Flow v1.01

Code source by Kazai07 modif by me for custom menu...

images.png
New code by kazai07,he was separated .tga code and loadiine code...
The image is no skin, it contains:

-1 background full screen>>>>bg.tga
-1 cover >>>>>>>>>>>>>>skinA.tga
-1 screen >>>>>>>>>>>>>skinB.tga

The boot game is normally compatible with Art Academy (no tested)

Files on loadiine_flow_1.01.rar:

- www/loadiineflow/(all html and elf) >>>>>>>>>>> for local server
- loadiineflow/background and battery >>>>>>>>>> your SD root
- wiiu/games/(covers and screens for 12 games)>>>>>>>> in games files on SD





Pack covers for loadiine flow 1.01by Mens59, the files are on .png, you must convert .png to .tga:
https://mega.nz/#!pBl3SSIZ
password:!6VpQCR4amJOeDqxnuggpxaL1JiK0iidL2OHINLIFFO4

Download Loadiine Flow 1.01
 
Pour le mode full screen faut augmenter la taille de la mémoire 0x108018 par 0x1639698 pour du 32bits et 0x1229778 pour du 24bits

for the full screen,
we must increase the memory size,
0x108018 by 0x1229778 to 24bits
0x1639698 to 32bits

char* donnee = (char*)malloc(0x0x108018);
FSReadFile(pClient, pCmd, donnee, 1, 0x108018, handle, 1, FS_RET_ALL_ERROR);


sorry for english :)
 
Last edited by kasai07,
Last edited by thiagovidalg,
Last edited by Masterwin,
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While i REALLY appreciate work done in this manner, i kinda feel like too much of it actually flew into this project, seeing how IOSU is literally only weeks away and how this kind of stuff probably will be much EASIER to achieve as soon as it's released, having to manually render everything seen onscreen pixel by pixel isn't THAT hard, but still a load of effort just to actually see covers in a loader which will soon probably be obsolete in its current form...
 
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