Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
  • Start date Start date
  • Views Views 5,113,499
  • Replies Replies 21,104
  • Likes Likes 29
a little update to the IOSU exploit. i've talked to hykem about it and, even though the IOSU part is done, the ROP from webkit needs porting to the several firmwares.
Version 5.5.0/5.5.1 is done, but needs some adjustments.

Adjustments will be made to enhance the user experience!
 
So you think everyone should drop what they have already started doing just to start on 5.5.1
I think people below 5.5.0 can wait a little longer for IOSU because they already have a fully working kernel exploit.
 
a little update to the IOSU exploit. i've talked to hykem about it and, even though the IOSU part is done, the ROP from webkit needs porting to the several firmwares.
So, here is the current status:
Version 3.0.1 (the version hykem is at) is currently 100% done.
Version 5.3.2 needs to be ported, but is currently being worked on by him
Version 5.5.0/5.5.1 is done, but needs some adjustments.
Any other version not being mentioned here is not ready yet.
Thats great news from several standpoints. Any dev that wants to write compatible code for 5.3.2 and 5.4 will be able to use the mp4 exploit and that will help to make sure that it will run on both OS's. Currently the heap address on 5.3.2 isn't known and makes it difficult to do a dual release that runs on both.

--------------------- MERGED ---------------------------

5.3.2=5.4.0 except for 1 webkit exploit so if it's ported to 5.3.2 that means it's also ported to 5.4.0

So thats mostly true, however, kernel addresses in memory aren't in the same location, hence the difficulting porting loadiine V4 and GX2.
 
  • Like
Reactions: memomo and zecoxao
Thats great news from several standpoints. Any dev that wants to write compatible code for 5.3.2 and 5.4 will be able to use the mp4 exploit and that will help to make sure that it will run on both OS's. Currently the heap address on 5.3.2 isn't known and makes it difficult to do a dual release that runs on both.
5.3.2 is also being worked on because some people have devkits on that version so, naturally, we want the dev keys :P
 
a little update to the IOSU exploit. i've talked to hykem about it and, even though the IOSU part is done, the ROP from webkit needs porting to the several firmwares.
So, here is the current status:
Version 3.0.1 (the version hykem is at) is currently 100% done.
Version 5.3.2 needs to be ported, but is currently being worked on by him
Version 5.5.0/5.5.1 is done, but needs some adjustments.
Any other version not being mentioned here is not ready yet.

So obfuscation is completed on 5.5.0/5.5.1 5.3.2 and 3.0.1?
 
a little update to the IOSU exploit. i've talked to hykem about it and, even though the IOSU part is done, the ROP from webkit needs porting to the several firmwares.
So, here is the current status:
Version 3.0.1 (the version hykem is at) is currently 100% done.
Version 5.3.2 needs to be ported, but is currently being worked on by him
Version 5.5.0/5.5.1 is done, but needs some adjustments.
Any other version not being mentioned here is not ready yet.

will the 3.0.1 also work with 3.1.0 do you think?
 
Thats great news from several standpoints. Any dev that wants to write compatible code for 5.3.2 and 5.4 will be able to use the mp4 exploit and that will help to make sure that it will run on both OS's. Currently the heap address on 5.3.2 isn't known and makes it difficult to do a dual release that runs on both.

--------------------- MERGED ---------------------------



So thats mostly true, however, kernel addresses in memory aren't in the same location, hence the difficulting porting loadiine V4 and GX2.
Remember that IOSU doesn't need kernel to be exploited, so this is irrelevant.
 
  • Like
Reactions: AboodXD and memomo
Remember that IOSU doesn't need kernel to be exploited, so this is irrelevant.

Uhmmm I think you didn't know what he meant, he was talking about kernel addresses used for example in Loadiine v4, at least one of them was changed in 5.4.0 hence we couldn't make that version of Loadiine work that time.
It's not about access level, it's about addresses that we were using before that now are being used by some app by default.
 
hi. i know this is offtopic but i need quick answer. So, do you need to dump NAND everytime you bathax wii u or is it the previous the same. Firmware didn`t change.
i appreciate
 
Last edited by n00b2015,
hi. i know this is offtopic but i need quick answer. So, do you need to dump NAND everytime you bathax wii u or is it the previous the same.
i appreciate
BatHaxx has nothing to do with the NAND in general. The exploit savedata does, however, write the homebrew channel to the NAND, but you don't have to make a NAND dump everytime. Just once will do in case of brick or something...
 
nope. sorry :(
Don't be sorry, Lol. The progress report was much appreciated.
Also, thanks for the ps3 bluray drive emulation fix for ps3mfw, assuming you're the same zecoxao (I doubt there are others). I'm using it on my broken bluray ps3 :)
 

Site & Scene News

Popular threads in this forum