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EDIT: I grabbed that from a quick google search (not mine)
Thanks!
While you are at it, here is the code that loads the splash:
Code:void clearScreen(void){ memset(fb->top_left, 0, 0x38400); memset(fb->top_right, 0, 0x38400); memset(fb->bottom, 0, 0x38400); } void loadSplash(void){ clearScreen(); fileRead(fb->top_left, "/rei/splash.bin", 0x46500); }
So if I get that right the splash has to be compiled into splash.bin.











