Hacking [5.4.0] Quick-Start Thread for Success

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You definitely weren't here in the 5.3.2 exploit early stages, so you probably have no idea what you're talking about, in fact the current 5.4.0 exploit has even a quicker start ^^.
The OP btw shows only a way to host the files locally, 5.4.0 works just like 5.3.2, it's just there aren'tt many public links properly set yet.
Course I was I was here from the get go everyone will tell you that, that was why my wiiu was left on FW5.3.2? How many times do you have to boot the exploit to get it too work?
 
Agreed as long as it works but if it crashes and crashes it would get very annoying. I can see why they said this was unstable!
The Yellows8 exploit is very stable, and the crash is exactly the way it was on 5.3.2 when people tried to use the OSDriver exploit for first time, all this has nothing to do with MN1's team exploit. As I said, it's only a matter of time people compile the hax in a proper way to work with the current exploit.

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Course I was I was here from the get go everyone will tell you that, that was why my wiiu was left on FW5.3.2? How many times do you have to boot the exploit to get it too work?
I'm on 5.4.0, kernel exploit worked for me since first time actually.
 
The Yellows8 exploit is very stable, and the crash is exactly the way it was on 5.3.2 when people tried to use the OSDriver exploit for first time, all this has nothing to do with MN1's team exploit. As I said, it's only a matter of time people compile the hax in a proper way to work with the current exploit.

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I'm on 5.4.0, kernel exploit worked for me since first time actually.
I doubt it I have my self host setup to the T and the AIO boots everytime without failure. I was the first to put a YouTube video up on the 5.3.2 exploit working without a race attack in 10 goes! Anyway that does not matter tbh as long as the 540 works thats all that matters! just seems a bit messy that's all!
 
Last edited by Reecey,
I doubt it I have my self host setup to the T and the AIO boots everytime without failure. I was the first to put a YouTube video up on the 5.3.2 exploit working without a race attack in 10 goes! Anyway that does not matter tbh as long as the 540 works thats all that matters!

You forgot the fact that the OSDriver exploit got improved overtime for better race attack chances, so far I think I saw a race attack failure about 2 or 3 times on my 5.4.0. It works as stable as in 5.3.2 I believe. Has nothing to do with hosting locally or not, it's just some users who tried to spoof had a better luck hosting the wupinstaller locally.
 
You forgot the fact that the OSDriver exploit got improved overtime for better race attack chances, so far I think I saw a race attack failure about 2 or 3 times on my 5.4.0. It works as stable as in 5.3.2 I believe. Has nothing to do with hosting locally or not, it's just some users who tried to spoof had a better luck hosting the wupinstaller locally.
No I was on about when Mr Rean first posted the 5.3.2FW html files along while back, it was unstable with alot of race attacks but you could improve on that by using better self hosting servers like Xampp and also changing the file names, just basically tinkering about with the files and folders and your PC also I did make a YouTube video and explained and I actually got it booting 10x without a failure and at the time that was like really good and I was quite pleased with myself for cracking it!
 
Last edited by Reecey,
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No I was on about when Mr Rean first posted the 5.3.2FW html files along while back, it was unstable with alot of race attacks but you could improve on that by using better self hosting servers like Xampp and also changing the file names, just basically tinkering about with the files and folders and your PC also I did make a YouTube video and explained and I actually got it booting 10x without a failure and at the time that was like really good and I was quite pleased with myself for cracking it!

Good ^^, now you can see that 5.4.0 had a quicker start off comparing to that, even though they had to wait for a new exploit ^^. The good thing is 5.4.0 has the same OS as 5.3.2, only the browser got updated, so all the other tools don't need to be ported, unlike 5.5.0 where even if the exploits are available you'll need everything to be ported including the spoofer etc..
 
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I'm a little bit let down, but I know I shouldn't have had my hopes up in the first place.
I just can not get Loadiine to see games on my 5.4.0U system.

Here was my step-by-step:
1. I setup HFS with the all the MP4s provided by 05SonicBlue.
2. Inserted my FAT32 SD Card into the Wii U (It's a Maxell 2GB SD Class 2, just something I had lying around. It's not SD-HC, just SD.)
3. Turned the Wii U on, went to System Settings, backed out, opened Internet Browser, and launched the Loadiine Kernel Exploit.
4. Gave me a message along the lines of "Success! Restarting browser...)
5. Launched Loadiine v1, which kicked me back to the home menu.
6. Launched Mii Maker.
7. Loadiine launcher popped up, but it said there were 0 games.

I triple-checked that I formatted the SD card as FAT32, which it is.

The folder structure for the SD Card is this:
SD:\_RPX\DuckTales\WDKE.rpx
SD:\_SAV\WDKE\c
SD:\_SAV\WDKE\u
SD:\WDKE\<-GAME FILES HERE->

Does anyone know what I'm doing wrong?
 
I got loadiine running on 5.4 but it doesn't actually launch games

EDIT: I'm a goof and didn't realize I have to start Smash after the Mii editor starts, but I can't start Smash because it wants me to update. Is spoofing working yet?
 
Last edited by ,
I'm a little bit let down, but I know I shouldn't have had my hopes up in the first place.
I just can not get Loadiine to see games on my 5.4.0U system.

Here was my step-by-step:
1. I setup HFS with the all the MP4s provided by 05SonicBlue.
2. Inserted my FAT32 SD Card into the Wii U (It's a Maxell 2GB SD Class 2, just something I had lying around. It's not SD-HC, just SD.)
3. Turned the Wii U on, went to System Settings, backed out, opened Internet Browser, and launched the Loadiine Kernel Exploit.
4. Gave me a message along the lines of "Success! Restarting browser...)
5. Launched Loadiine v1, which kicked me back to the home menu.
6. Launched Mii Maker.
7. Loadiine launcher popped up, but it said there were 0 games.

I triple-checked that I formatted the SD card as FAT32, which it is.

The folder structure for the SD Card is this:
SD:\_RPX\DuckTales\WDKE.rpx
SD:\_SAV\WDKE\c
SD:\_SAV\WDKE\u
SD:\WDKE\<-GAME FILES HERE->

Does anyone know what I'm doing wrong?
Your folder structure is wrong. You need to use the folder structure from the newer versions of Loadiine, as seen in this thread:
https://gbatemp.net/threads/downloa...der-for-wiiu-5-3-2-only-no-5-4-no-5-5.398623/
Trust me, i had the same problem.
 
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Last edited by Irastris,
I am having the same problem my 5.4u. The game shows up in v1 loadiine but when I press A it just goes back to mii maker. I have super smash bro's in the drive too.

It's Zelda WindWaker HD but it is suppose to work with both smash bros and mii maker. It was a small extraction. Something like 1.8 gig's so maybe it's a bad rip. I'll try a different one.
 
Last edited by Kafluke,
Alright, the game now appears! However, when I press A to select it, it sits for a few seconds and then continues on to Mii Maker. Is it because I don't have Smash Bros?
I am having the same problem my 5.4u. The game shows up in v1 loadiine but when I press A it just goes back to mii maker. I have super smash bro's in the drive too.
You have to click the X out of Mii maker and then start Smash Bros.
Problem is, you can't even start it unless you're on 5.5.1
 
You have to click the X out of Mii maker and then start Smash Bros.
Problem is, you can't even start it unless you're on 5.5.1
Hm? I don't see why you'd say that. I'm on 5.4.0 without any spoofs and i can start it just fine, you just have to wait for the game update prompt and choose to start without updating.
 
So you need to connect the Wii U to the internet? or Is this a local area network? anyways you will need o block the nintendo update servers right?
 
okay, exited out of mii maker and then fired up the super smash bro disc. It just froze at the super smash bros splash screen.

I did notice that super mario 3d world was small too. 24 gb wud file. 1.8 gb extracted after using UWizard
 
Last edited by Kafluke,

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