Homebrew [WIP] Undertale Techdemo

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Ask that to the OP of the thread, I can't answer that
I think what Jaksy's trying to say is that this project can't be technically defined as a "port" because a port is where you take all of the code from the original game and convert it into a format that runs on a different platform (in this case, from PC to 3DS). However this homebrew is something built from scratch based on the Undertale demo. It strongly resembles the original Undertale, but was completely coded from the ground up and isn't a direct conversion, which makes the difference. Ultimately, this is still a "demo" of Undertale, just not a port of the demo.
 
Last edited by NekoMichi,
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I guess it's *technically* not a port, since it's from scratch in a sorta different language. I guess it would be a "remake."
(I'm probably still going to use port though when I talk about it since I'm lazy and it sounds good in my head.)
 
Last edited by XavyrrVaati,
Doesn't mean we can't continue with it though, like @XavyrrVaati has.

Hey, don't shoot the messenger. :)

I figured someone else would pick this up, but I would hope they wouldn't publicize it like the OP did. It needs to come out finished, so we don't see another person give up on the scene.
 
Hey, don't shoot the messenger. :)

I figured someone else would pick this up, but I would hope they wouldn't publicize it like the OP did. It needs to come out finished, so we don't see another person give up on the scene.

I would love to do it. I'm nowhere skilled enough yet, battles and their collision looks scary :P
 
Ah, that being said though, I'm not going to jump into it seriously until I have a stable framework (never know when the LovePotion dev will quit :/ ) I'm too bad at C atm, so IDK really.

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no because I haven't downloaded it haha i was just saying that the project looks cool :o
Oh, that's not the original project (it's done using ctrulib or something), that thing I uploaded is something made with LovePotion.
 
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