Hacking Post your WiiU cheat codes here!

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Player 2's memory offsets are at different locations. I have them written down somewhere. I needed them doing certain minimum damage levels with my 7 year old son :-) I'll look them and shoot em out.
 
I'm probably going to be messing around with pygecko tomorrow. My primary target is using the Xenoblade X codes I inquired about earlier in this thread that have since been found. But while I'm at it, if things go successfully, I'll try to port some of the Splatoon codes to the latest version. If I do, I'll be sure to post them here.
 
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Pretty sure those Xenoblade Chronicles X codes for the *ahem* chest assets work on the latest version for US on disc. By that, I mean I poked the values to maximum and things got bigger.

Also, since I got those working in record time, I moved on to porting the Splatoon codes I ported before to 2.4.0. Behold!

Splatoon v2.4.0 [NTSC/Disc]
999999 Points
12CD7FA0 000F423F

9999 Octovalley Orbs
12CD83E0 0000270F

99 Super Sea Snails
12CD7FB4 00000063

The offset is 2000 if anyone is interested.
 
Last edited by Ailuros27, , Reason: Incorrect info
NEW UPTADE! Xenoblade Chronicles X JP v.

Hey guys i am here again, updating new codes from XenoX
I am really busy doing nothing, so Let's Go!

Example [ADRESS] X [VALUE] 3B9AC9FF = 999 999 999 Points! Is the max value!

Xenoblade Chronicles X 1.0.0v

(!) Main Character Auto Refill 3.000 TP [RANDOM - AUTO RESET] X [00000BB8] 3K TP
(The Adress ever reset if you change the passive slot!)

Main Character LVL Exp Point Modifier [1C38C647] X [3B9AC9FF]
Main Character RANK Exp Point Modifier [1C38C6F5] X [3B9AC9FF]
Main Character BLADE LVL Exp Point Modifier [1C3C56E7] X [3B9AC9FF]

***** (Main Character) Skill Point Modifier [1C38C93C]
Elma (Secondary Story Character) Skill Point Modifier [1C390590]
Lynlee(Third Story Character) Skill Point Modifier [1C390B0C]
Lao (Fourth Story Character) Skill Point Modifier [1C38D9B0]
Irina (Fifth Story Character) Skill Point Modifier [1C391604]
Gwin (Sixty Story Character) Skill Point Modifier [1C38E4A8]
Doug (Seventh Story Character) Skill Point Modifier [1C38EFA0]

Money Modifier [1C398D90]
Miranium Point Modifier [1C398D94]
Ticket Point Modifier [1C398D98]

These codes are my first try and now:

Xenoblade Chronicles X 1.0.2v

Main Character LVL Exp Point Modifier [1C38D647] X [3B9AC9FF] 1C38D640
Main Character RANK Exp Point Modifier [1C38D6F5] X [3B9AC9FF]
Main Character BLADE LVL Exp Point Modifier [1C3C66E7] X [3B9AC9FF]


Elma LVL Exp Point Modifier [1C39129B] X [3B9AC9FF] 1C391290
Elma RANK Exp Point Modifier [1C391348] X [05000000] Can bug the Arts!

Lynlee LVL Exp Point Modifier [1C391814] X [3B9AC9FF] 1C391810
Lynlee RANK Exp Point Modifier [1C3918C4] X [05000000]

Lao LVL Exp Point Modifier [1C38E6B8] X [3B9AC9FF] 1C391810
Lao RANK Exp Point Modifier [1C38E6E8] X [05000000]

Erina LVL Exp Point Modifier [1C39230C] X [3B9AC9FF] 1C3922F0
Erina RANK Exp Point Modifier [1C3923BC] X [05000000]

Gwin LVL Exp Point Modifier [1C38F1B3] X [3B9AC9FF] 1C38F190
Gwin RANK Exp Point Modifier [1C38F260] X [05000000]

Doug LVL Exp Point Modifier [1C38FCA8] X [3B9AC9FF] 1C38FC90
Doug RANK Exp Point Modifier [1C38FD58] X [05000000]

Yelv LVL Exp Point Modifier [1C390226] X [3B9AC9FF] 1C390200
Yelv RANK Exp Point Modifier [1C3902D4] X [05000000]

HB LVL Exp Point Modifier [1C38EC37] X [3B9AC9FF] 1C38EC10
HB RANK Exp Point Modifier [1C38ECE4] X [05000000]

Nagi LVL Exp Point Modifier [1C38DBC3] X [3B9AC9FF] 1C38DBA0
Nagi RANK Exp Point Modifier [1C38DC70] X [05000000]

Celica LVL Exp Point Modifier [1C391D93] X [3B9AC9FF] 1C391D70
Celica RANK Exp Point Modifier [1C391E40] X [05000000]

Main Character Skill Point Modifier [1C38D93C]
Elma Skill Point Modifier [1C391590]
Lynlee Skill Point Modifier [1C391B0C]
Lao Skill Point Modifier [1C38E9B0]
Irina Skill Point Modifier [1C392604]
Gwin Skill Point Modifier [1C38F4A8]
Doug Skill Point Modifier [1C38FFA0]
Yelv Skill Point Modifier [1C39051E]
HB Skill Point Modifier [1C38EF2E]
Nagi Skill Point Modifier [1C38DEBA]
Celica Skill Point Modifier [1C39208A]

Money Modifier [1C399D90] X [3B9AC9FF]
Miranium Point Modifier [1C399D94] X [3B9AC9FF]
Ticket Point Modifier [1C399D98] X [3B9AC9FF]

Isn't complete yet cuz i am really lazy @_@


I think XenoX USA/EUR v. won't need to download some update to fix some bugs like Infinite Fuel
After Skell's fuel going to 0 and rebooting Wii U once time and the Fuel Tank will fill until Max [FIXED to JP v.] and maybe to USA/EUR v. too!

Maybe ur v. will be 1.0.0 but JP is 1.0.2

So let me explain something here!

Main Character LVL Exp Point Modifier [1C38C647] X [3B9AC9FF] 1.0.0v
Main Character Skill Point Modifier [1C38C93C] X [3B9AC9FF] 1.0.0v
Money Modifier [1C398D90] X [3B9AC9FF] 1.0.0v
Miranium Point Modifier [1C398D94] X [3B9AC9FF] 1.0.0v
Ticket Point Modifier [1C398D98] X [3B9AC9FF] 1.0.0v

Main Character LVL Exp Point Modifier [1C38D647] X [3B9AC9FF] 1.0.2v
Main Character Skill Point Modifier [1C38D93C] X [3B9AC9FF] 1.0.2v
Money Modifier [1C399D90] X [3B9AC9FF] 1.0.2v
Miranium Point Modifier [1C399D94] X [3B9AC9FF] 1.0.2v
Ticket Point Modifier [1C399D98] X [3B9AC9FF] 1.0.2v

Try inscreasing the the X X X X X X X X for more +1 (C +1 = D)

Or try to find the code yourself in [10] [10000000 X 20000000]

I am sure u guys will find them!

AND DON'T LVL UP UR RANK FROM UR NPC OR WILL BUG THE SKILLS IF NO REMOVE THEM FIRST!

EXAMPLE: LVL UP FROM 1 ~ 16 AND REMOVE ONLY UR ARTS AND LET BAR EMPTY AND NOW LVL UP TO MAX (20) > THIS VALUE IS ENOUGH TO DO IT! 05000000
AND SAME THING TO UR MAIN CHARACTER!


So That's All Folks! Cya!

MiZ J0K3R or someone, can you please clarify what you mean in our cautionary statement?

"AND DON'T LVL UP UR RANK FROM UR NPC OR WILL BUG THE SKILLS IF NO REMOVE THEM FIRST!

EXAMPLE: LVL UP FROM 1 ~ 16 AND REMOVE ONLY UR ARTS AND LET BAR EMPTY AND NOW LVL UP TO MAX (20) > THIS VALUE IS ENOUGH TO DO IT! 05000000
AND SAME THING TO UR MAIN CHARACTER!
"

My apologies, I just don't understand what this means.
 
MiZ J0K3R or someone, can you please clarify what you mean in our cautionary statement?

"AND DON'T LVL UP UR RANK FROM UR NPC OR WILL BUG THE SKILLS IF NO REMOVE THEM FIRST!

EXAMPLE: LVL UP FROM 1 ~ 16 AND REMOVE ONLY UR ARTS AND LET BAR EMPTY AND NOW LVL UP TO MAX (20) > THIS VALUE IS ENOUGH TO DO IT! 05000000
AND SAME THING TO UR MAIN CHARACTER!
"

My apologies, I just don't understand what this means.
The value for Rank exp is actually a short (16-bits). If you are using JP version, you need to read the word (32-bit), then update the upper 16-bits. E.g. after reading word value = XXXXYYYY, set value to 7FFFYYYY and poke. YYYY in this case actually contains the ID and lvl of one of your art slots, so setting that to 0000 will glitch out your art slot.

If you are using EU/US version, then check out XCXGecko.
 
Last edited by MiMiCAX,
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The value for Rank exp is actually a short (16-bits). If you are using JP version, you need to read the word (32-bit), then update the upper 16-bits. E.g. after reading word value = XXXXYYYY, set value to 7FFFYYYY and poke. YYYY in this case actually contains the ID and lvl of one of your art slots, so setting that to 0000 will glitch out your art slot.

If you are using EU/US version, then check out XCXGecko.

I think I understand what you're getting at. Thanks for the explanation and for the recommendation to check out XCXGecko. I had no idea a tool like that existed and it's great!

Thanks,
Josh
 
LOL Guys this time is being hard to find some code from
"Shin Megami Tensei #Fire Emblem"

I was trying to do infinite money but i didn't find anything LOL

The money is like: Money "11,110¥"

I tried with a lower value "999" and just failed ._.
Did you try doing an Unknown Value 8-bit search1 + Changed Value search2? Takes time, but should probably work as a catch-many solution.

Failing that, you would likely be dealing with a pointer code that changes context very aggressively :( I would like to help, but I don't have a Loadiine copy handy...
 
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Did you try doing an Unknown Value 8-bit search1 + Changed Value search2? Takes time, but should probably work as a catch-many solution.

Failing that, you would likely be dealing with a pointer code that changes context very aggressively :( I would like to help, but I don't have a Loadiine copy handy...
Hm, ok i will try and post here!
 
For those having trouble with the protagonist "asset" codes for XCX not sticking, check here.
Tl;dr version: the changes weren't sticking because there are two sets of addresses for those values, as someone else hypothesized. I found that second set, and poking those works much better.

Also, for those who want a convenient way to use gecko codes for XCX, check out that thread. It's a GUI for the codes we've currently found.
 
Last edited by Ailuros27,
Congratulations, level up to Lvl 0!1!1!1 ( ͡° ͜ʖ ͡° )

TasjUx.jpg
 
Trying to get the exploit to actually work is such a headache. A few hours of trying it, and I get it to work twice. Game crashes, and I'm looking at another few hours of trying to get the race attack to work. I can't wait until something actually stable is released.
 
Awesome job man!

I got a very exciting announcement to type up tomorrow morning regarding XCX, so please stay tuned.

In the mean time, here are the codes for all precious resources. ">>21" means you need to shift byte by 21 bits. Note that I didn't test these across reboots, but I'm pretty sure they are not pointers.

Thank you for your info and XCXGecko, much appreciated! Now those pesky collectibles are just a click away.
You're very welcome!

Happy New Years!

Regarding ranges, yes, there is the static range I outlined where all chars are, and the active party members numbered from slot 1-4, the latter being smaller, it also does not allow to stick all values, only those you can actually change while in menu. The static range seems to only take effect when you trigger a load, leaving Barracks and similar.
Though the affinity code takes effect immediately, at least while using the affinity chart.

Btw, reward tickets have a maximum value of 0x270F once you ranked up to Blade 10, if you search for that value
and increase it you can keep the tickets from reducing to that cap once you exchanged or gained tickets for the duration of your game, ie until you close it and load again.
This address is relocating within a small range so it should not take long to find it.
I found that quite useful to not always poke that ticket value while crafting.
 
Thank you for your info and XCXGecko, much appreciated! Now those pesky collectibles are just a click away.
You're very welcome!

Happy New Years!

Regarding ranges, yes, there is the static range I outlined where all chars are, and the active party members numbered from slot 1-4, the latter being smaller, it also does not allow to stick all values, only those you can actually change while in menu. The static range seems to only take effect when you trigger a load, leaving Barracks and similar.
Though the affinity code takes effect immediately, at least while using the affinity chart.

Btw, reward tickets have a maximum value of 0x270F once you ranked up to Blade 10, if you search for that value
and increase it you can keep the tickets from reducing to that cap once you exchanged or gained tickets for the duration of your game, ie until you close it and load again.
This address is relocating within a small range so it should not take long to find it.
I found that quite useful to not always poke that ticket value while crafting.
Happy new years to you too!

Codes related to character geometry and name require a reloading of texture. The fastest way to do so is to go into Active Members menu, then Accept Changes.

My affinity codes work immediately because it's modifying the affinity heart state (0-50). The 2 bytes before each affinity code is the accumulated affinity exp. You can also level up affinity via those, but you will need to either win a battle, finish a quest, or select a conversation option that gains the character's heart. The first way was much simpler :D

You can set reward tickets to way more than 9999 amount. It does mess up the displayed remaining count when you redeem an item, but the actual amount is still correct. Also, in my experience the reward tickets address is static, and does not change across load games.
 
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Interesting, I only just yesterday got to looking at affinity myself again, after I figured the level part came here to post, heh.
But I had not pegged the two bytes before that for exp, though in hindsight it is sensible to be that way.

Any idea what the byte after is for? My working assumption was that either bytes be quest related, had crashes in the affinity menu editing something some weeks ago, so i stopped looking and continued playing.

Reward Tickets, there is the static bit, you can increase that to 99 999 999 which is the highest value still displayable.
But _after_ exchanging some items, (maybe even when gaining them, or just entering the exchange menu, loading a save,)
you will lose all tickets above the cap, which is stored in a slightly random address.

Find and change that cap, and you can freely gain, use and reuse as many tickets as you want as long as you don't quit the game.

Also, regarding boobs, since your MC may very well be in another slot than the first, you may want to account for that, too.
Sticking the values should work by just applying the change in the fixed range, then moving directly in or out of the barracks.
If you open the menu or status then it is likely nothing will stick since the party range will take precedence.

Either way I stickied my changes on both addresses then moved on, since a nicer boob shape was unachievable. It didn't have all that much of an effect anyway.

I had an issue with the Status screen when I was testing the MC and went back to the barracks enter/exit solution since it appeared to be pretty failsafe. I didn't think of the party member screen, that was a good catch.
 
Last edited by Intropy,
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I was thinking i'd see some naked character in Shin Tegami Tensei but I failed hard :sad::cry:

RZNvme.jpg

P2DbyM.jpg

og6J9n.jpg
 

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