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- Oct 27, 2002
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- 23,745
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I like fiveighteen design.
Like you said, the button text is not what I prefer too. it should be removed entirely.
USBLoaderGX doesn't have text on screen to explain A is select and B is cancel, there's actually buttons on the design that users can click.
being a touch screen interface, that would be more natural to have touch buttons (but you can also use the real pad's button to interact with the interface if possible)
I understand that implementing new concept takes time, but it would be great to let users choose.
I like its 2D design for the gamepad, simple and clean. But I know a lot of users prefer a coverflow concept.
maybe a setting to choose the concept independently from TV and gamepad could be done?
even mix concepts from TV and gamepad, given the navigation button are the same.
I used "TV" and "pad" to differentiate the two different design from a same concept. because I guess TV and pad are not displaying the same thing at the same time, so it's in fact 2 designs/layouts per concept. each design could be chosen by the user to either TV or pad.
Select layout Top (displayed on TV) : Coverflow TV | Coverflow pad | 2D TV | 2D pad
Select layout Bottom (displayed no pad) : coverflow TV | Coverflow pad | 2D TV | 2D pad
users could use X to swap the top<->bottom display any time, like on WiiU menu.
coverflow TV <-> 2D pad
2D TV <-> 2D pad
coverflow TV <-> coverflow TV (yeah, if users want mirror on both display !)
Like you said, the button text is not what I prefer too. it should be removed entirely.
USBLoaderGX doesn't have text on screen to explain A is select and B is cancel, there's actually buttons on the design that users can click.
being a touch screen interface, that would be more natural to have touch buttons (but you can also use the real pad's button to interact with the interface if possible)
I understand that implementing new concept takes time, but it would be great to let users choose.
I like its 2D design for the gamepad, simple and clean. But I know a lot of users prefer a coverflow concept.
maybe a setting to choose the concept independently from TV and gamepad could be done?
even mix concepts from TV and gamepad, given the navigation button are the same.
I used "TV" and "pad" to differentiate the two different design from a same concept. because I guess TV and pad are not displaying the same thing at the same time, so it's in fact 2 designs/layouts per concept. each design could be chosen by the user to either TV or pad.
Select layout Top (displayed on TV) : Coverflow TV | Coverflow pad | 2D TV | 2D pad
Select layout Bottom (displayed no pad) : coverflow TV | Coverflow pad | 2D TV | 2D pad
users could use X to swap the top<->bottom display any time, like on WiiU menu.
coverflow TV <-> 2D pad
2D TV <-> 2D pad
coverflow TV <-> coverflow TV (yeah, if users want mirror on both display !)









