ROM Hack [Idea] 3DS Rom corrupting...?

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Even with crypto checks patched out it would just crash. NES roms are very different from 3DS roms in the way they are coded.
Well, here's the thing.
VRC can corrupt more than just NES roms. And more than roms themselves. They corrupt any file you want.
 
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Well, here's the thing.
VRC can corrupt more than just NES roms. And more than roms themselves. They corrupt any file you want.
Yeah. You can probably corrupt the game's sprites and sound if you extract them from the romfs and still have them render/play, but corrupting the actual code would just make it crash.
 
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Yeah. You can probably corrupt the game's sprites and sound if you extract them from the romfs and still have them render/play, but corrupting the actual code would just make it crash.
I'm still going to try it.
 
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That's what I was thinking as I saw Smea's Twitter video of showing Ocarina of Time 3D with messed up Link.
 
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I've already done this ;)
349zlcj.jpg
 
You can try using NTR debugger to corrupt RAM memory. Write some random data on random adresses of game's PID.
Also easy corrupting method for Majora's Mask: just open and close ntr menu. This will mess up npc textures xD
Edit: I found the screenshots I took.
top_0004.jpg top_0007.jpg top_0009.jpg
Edit 2: These are results of RAM corrupting in ORAS. I somehow changed clouds into tetris blocks :D
top_0007.jpg top_0006.jpg
 
Last edited by ll0rT,
What would be the best addresses to write to? The ones closer to 0 or the higher ones? I'm new to this idk what i'm doing.
 
What would be the best addresses to write to? The ones closer to 0 or the higher ones? I'm new to this idk what i'm doing.
It's probably best start a little while after the start of the RAM dump.
If there's a RAM map available for whatever game you're RAM corrupting, then I'd suggest maybe looking at where stuff is stored, and deciding a good offset to start at that way.
there's probably not very many if any ram maps for 3ds games though, i'm just going off of what i do for rom corruption
 

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