I wanted to know if there was any method or program to change the textures of characters in these games. Every File Explorer can only extract textures and Ohana3DS doesn't even support .szs files.
Thank you! I have not been able to import .pngs, and this build allows it.Strange. Works for me. Try taking a gander in the topic for the old version that supports mipmapping, that's what I use. That one ONLY lets me import .png textures.
That or make sure you're in Ohana's texture tab.
Lately in the EFE thread there was a build uploaded that had support for importing textures, which works a charm;
Here; https://gbatemp.net/threads/release-every-file-explorer.373615/
Latest weekly build, it should be.
I still have to use Ohana for character texture editing, and while it works it seems for some reason it doesn't read mipmaps, despite using a mipmap-reading build that worked with track textures. Odd, but it works when importing so whatever.
Thank you!Lately in the EFE thread there was a build uploaded that had support for importing textures, which works a charm;
Here; https://gbatemp.net/threads/release-every-file-explorer.373615/
Latest weekly build, it should be.
I still have to use Ohana for character texture editing, and while it works it seems for some reason it doesn't read mipmaps, despite using a mipmap-reading build that worked with track textures. Odd, but it works when importing so whatever.
Any idea why the textures may not save or how I go about saving them after editing in EFE? It shows them in the actual texture tab as being edited, but viewing the actual model or loading it in game just gives me the default textures. I was attempting to edit Maple Treeway if that helps, so maybe it only works on driver models?
Edit: Did a character texture test and while it does show the edit in EFE now it gives me an error trying to save.
Make sure you've saved both the bcmdl (when you're viewing the textures and that) and then saved the full .szs as well AFTER doing that.
Lookie here for what I mean, big images mind;
As for the character editing, that's sadly a bug or something. You'll have to use Ohana3DS, like I said; make sure to edit the mipmaps for the textures (the differently sized ones) when you're editing the drivers and stuff.
Edit2: Every time I click the little save icon I get an error that it couldn't save when editing course textures too.
I'm also getting an issue where I can't save.Honestly no idea then. Might be using a different build of EFE to me? I'll probably make a full YT tutorial (the only one I can currently find is naff), and I'll put everything I've used in a .zip for it.
I'm not sure, I haven't tried it yet.Which build of Ohana3ds is it? I cant find it. :X