Homebrew Retroarch Emulation Thread (Nightly Builds Included)

D

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30 FPS for Mortal Kombat. :) This is enough to play in good conditions? Good night, Daxtsu.
That means the speed MGSV: Phantom Pain runs on an Xbox 360.
Okay-ish for modern games, and sorta tolerable for old games. A lot better than nothing :P
 
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Fatalanus

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I guess that we will check it ingame. Because when I see ps1 retroarch on n3ds, it lags at 40 fps, so 30 fps means that it'll be even more slower.
So I'm not really sure of the result. I'll see it with my eyes! :P
Anyway congratulations of everyone working for our entertainment!! :)
 

Sir_Voe

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Very excited to see arcade compatability expanding. Big thanks to daxtsu for getting the ball rolling on one of my most desired features.
 
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BorntoPlay

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dont work for me, i have to put the xml file on the same folder right?

All right, let's get ridiculous, now:
Code:
<targets selectable="true">
    <title mediatype="1">00040000000B0F00</title>
    <title mediatype="1">00040000000CCD00</title>
    <title mediatype="1">000400000015FA00</title>
    <title mediatype="1">000400000015FB00</title>
    <title mediatype="1">0004000000126300</title>
    <title mediatype="1">0004000000126100</title>
    <title mediatype="1">000400000011D700</title>
    <title mediatype="2">0004000000126300</title>
    <title mediatype="2">0004000000126100</title>
    <title mediatype="2">000400000011D700</title>
    <title mediatype="1">000400000014E500</title>
    <title mediatype="1">000400000014E600</title>
    <title mediatype="1">000400000014C200</title>
    <title mediatype="1">000400000014C300</title>
    <title mediatype="1">00040000000EDF00</title>
    <title mediatype="1">00040000000EE000</title>
    <title mediatype="1">00040000000B8B00</title>
    <title mediatype="2">00040000000EDF00</title>
    <title mediatype="2">00040000000EE000</title>
    <title mediatype="2">00040000000B8B00</title>
</targets>
This XML should try to launch under:
  • YouTube (US/EU)
  • Monster Hunter 4 Special Demo (US/EU)
  • Monster Hunter 4 Ultimate (US/EU/JP, either eShop or cartridge versions)
  • Super Smash Bros. Demo (US/EU)
  • Super Smash Bros. Special Demo (US/EU)
  • Super Smash Bros. (US, EU, JP, either eShop or cartridge versions)
Again, I haven't personally tested the vast majority of these.
 

BorntoPlay

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@BorntoPlay Hmm. Is your YouTube up to date, or an older version? I believe only the latest YouTube will work. If you don't want to update your YouTube for whatever reason, just removing the first target (00040000000B0F00) should make it launch using Monster Hunter instead.

yes that was it, thanks!!
 

Clydefrosch

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Blimey you guys. 30fps means full speed at 1x frameskip.

but skipping 30 out of 60 frames usually makes things look choppy. its not that bad when you only skip like 5 out of 60.
also, does retroarch even have frameskip o:?


still looking if anyone know what version mednafen pce was last seen working
 

froggydarren

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are overlays possible using retroarch? gpsp runs near perfect for me on n3ds 10.2 but how iv set the screen resolution so the games look crisp there are huge black bars all round the image and well overlays look cool!
 
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BorntoPlay

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Well,I just can't help making it the wide screen now,do not like 1:1 that much.
Here are the screenshots with @daxtsu version.
d9iqvwU.png


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b1juaRb.png

Rym6lms.png



RKUI1mk.png

pdGKxuA.png

BYbKN2F.png

what rom are you using? i got a error: "Does not have enouch samples..." with sfiii and sfiiiu
 

thebestdogs

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It's awesome that we can play all of these systems thanks to retroarch, but the sprites do not look right in any of them. They become jagged and fragmented as they move or when the screen scrolls. This is with 1:1 par and I'm on a build that's about a week old. Has this been fixed? Am I missing a setting? It really ruins the experience for me.
 

SeongGino

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It's awesome that we can play all of these systems thanks to retroarch, but the sprites do not look right in any of them. They become jagged and fragmented as they move or when the screen scrolls. This is with 1:1 par and I'm on a build that's about a week old. Has this been fixed? Am I missing a setting? It really ruins the experience for me.

...Could you explain HOW? Is that relating to how screen movement is done?
Nothing to be done about that so far, just a flaw with software rendering and the way it renders to the LCD screen.
 

Radius4

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sounds like vsync is off, nothing else, the screen in the 3ds is rotated 90 deg, that's just tearing you're experiencieng but it's horizontal instead of vertical
 
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thebestdogs

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...Could you explain HOW? Is that relating to how screen movement is done?
Nothing to be done about that so far, just a flaw with software rendering and the way it renders to the LCD screen.
I have no idea how. All I know is that blargsnes looked way better without this issue but now we can't use it because of hax 2.5

sounds like vsync is off, nothing else, the screen in the 3ds is rotated 90 deg, that's just tearing you're experiencieng but it's horizontal instead of vertical

No I just checked and vsync was on. It's not normal tearing, it's extremely obvious sprite lag that happens on both vertical scrolling shooters in CPS2 and sidescrollers on CATSFCS (snes).
 

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