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Nintendo begins deploying NX SDK to developers

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The Wall Street Journal is reporting that Nintendo has begun distributing software development kits for the new NX to developers.

The article also reads that people familiar with the project say that the NX consists of both a console-like device and handheld unit, as per the rumours; and that Nintendo is planning to use "industry leading" components after criticism with the Wii U regarding its graphical capabilities.

Expect more details on the NX to surface next year, presumably around E3. GBAtemp will keep you updated on any new developments.

:arrow: Source (WSJ)
 
By the way, does the Fusion was a Nintendo rumor or only a fan-based rumor?
I remember when Fusion was on everyone lips saying that there would be a Fusion Terminal and a Fusion DS
They could work together or alone just like the GBA and the GameCube did for some game, except that more games would have options if you have both of them.

Honnestly, I would love to see such console. I know many people would complain about "OMG, another corporation who care only about my money", but if you don't NEED both console but you unlock options by having both, then yes,
TAKE MY FUCKING MONEY (throw money at screen).

If Fusion was a real project once, I really loved the idea :)
Confirmed false rumor by Nintendo themselves
 
Not necessarily, that just means that's not what the NX is. NX isn't necessarily a console, just a platform (read: possibly "universal" operating system). We'll have to see what rumors spring up in the next few weeks about the SDK to know what kind of hardware it's running on
 
I hate the term "free to start". That implies that you'll be able to start the game, but later down the road, you'll have to buy the rest of the game.

Well, Free-to-Play is essentially just a trickier version of that. Both terms suck. If they're going to have in-game purchases, there should at least be a limit. For example, you can play the first episode free, but you have to pay for the other five episodes, but after you've bought all five, there's nothing else to buy. Know what I mean? I hate infinite microtransactions.
 
Interesting take, one I have not really seen before. I have no problem with the pay to swap to a preferred character, pay for a purely cosmetic skin and similar such things, especially if they are going to be multiplayer . Granted I do not have a problem with some of the pay to skip 30 hours of grinding stuff sometimes either but that is a different discussion.

"you can play the first episode free, but you have to pay for the other five episodes,"
All I could think during that was Doom and the million Doom clones that tried similar things. That and "isn't that what a demo is?".
 
I just want to get my real WiiU Zelda (not a reedition of Wind Waker) as promised by Nintendo, not an other console. (If Nintendo don't release Zelda on Zelda like he said, I would not buy NX... I already buy my Wii U for this.)
 
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I hate the term "free to start". That implies that you'll be able to start the game, but later down the road, you'll have to buy the rest of the game.
"Free to start" is just an honest way of saying "free to play". It's not my preferred business model, but I find the honesty refreshing.
 
Last edited by grossaffe,
honesty my ass there is nothing FREE about them games. you always end up running into a pay wall their despicable! gameloft and them bastards who made candy crush are the worst of the bunch.
 
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honesty my ass there is nothing FREE about them games. you always end up running into a pay wall their despicable! gameloft and them bastards who made candy crush are the worst of the bunch.
"Free to start" does not imply the game will be free throughout, it simply states you can start the game at no cost. From there, you may be required to make purchases to continue. "Free to play" implies the game is free, but tends to require you to make purchases to continue. They may both be the same business model, but one of them is more honest about said business model.
 
Trouble is that ignores the distinction between those that are free to play and financed by payments for ultimately cosmetic changes (I will bundle the choice of character model into that) and those that are apparently free but to do well or not grind for hundreds of hours you will need to pay. The latter are usually the ones seen doing all sorts of shady nonsense, the former tend to make less money and consequently be less common but would be far more agreeable to most.
 
"you can play the first episode free, but you have to pay for the other five episodes,"
All I could think during that was Doom and the million Doom clones that tried similar things. That and "isn't that what a demo is?".

Indeed. And the world needs demos and full versions of games. That way you're sure right from the point of seeing the listing in the app store what you're getting, and what you have to pay if you want the full version. When it's done by in-app purchases, you have to install and try the game first before you even know how much you need to pay to unlock the full version.
 
"Free to start" does not imply the game will be free throughout, it simply states you can start the game at no cost. From there, you may be required to make purchases to continue. "Free to play" implies the game is free, but tends to require you to make purchases to continue. They may both be the same business model, but one of them is more honest about said business model.
bullshit have you seen the ads for these BS games? it says free to play/download now and in tiny little text down the bottom it says in game transactions optional. yeh optional MY ASS if you want to keep playing that is. M$T money whoring games that's all they are!
 
Please let this be the Fusion...4.6TFLOP GPU.
That's as powerful as a GTX 980 and wipes the floor with the 1.84TFLOP GPU in the PS4.

--------------------- MERGED ---------------------------

"Free to start" is just an honest way of saying "free to play". It's not my preferred business model, but I find the honesty refreshing.
'free to start' isn't true 'free to play'.
In a true 'free to play' game, you can unlock everything except cosmetics without spending a dime.
In a 'free to start' game you only get a few levels for free, and then have to pay for the rest.

--------------------- MERGED ---------------------------

"Free to start" does not imply the game will be free throughout, it simply states you can start the game at no cost. From there, you may be required to make purchases to continue. "Free to play" implies the game is free, but tends to require you to make purchases to continue. They may both be the same business model, but one of them is more honest about said business model.
A true 'free to play' game lets you unlock everything, however slowly, via playing, excluding cosmetics.
Example: PlanetSide 2, You can unlock everything except camo, decals, decorative armour, special gold or black versions of guns etc. by playing.
 
A true 'free to play' game lets you unlock everything, however slowly, via playing, excluding cosmetics.

The however slowly part there is going to be a sticking point for me. There are some that will pump the grinding right into the hundreds of hours and even if that technically means it is still no money to play the time investment would make that an unreasonable claim of free to me. Similar things can also apply to multiplayer games where you can play but might struggle to compete against those that have paid. Illyriad was a good example of a game that did it well when I saw it, it has been a few years since I last played it though.
 
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