ROM Hack [Release] Mario Kart 7 Save Editor

  • Thread starter Thread starter DaBlackDeath
  • Start date Start date
  • Views Views 127,205
  • Replies Replies 154
  • Likes Likes 32
Used this to get all the characters, cars and tracks back after I lost my save! Thanks!

I noticed it doesn't unlock mirror mode; will this support unlocking mirror mode in the future? (Not that it really matters, don't play much mirror mode haha)
Maybe, actually I'm doing stuff on PSVita and XBOX One.

Would you be okay if I made a youtube video on this?
Do whatever you want. :)
 
But as I said click 10x on "Losses". This will unlock all fields for editing.
Oh I see, I was doing it with vr instead, my bad.
Is there any way to unlock the golden steering wheel with this btw? I haven't seen any reference to it anywhere here.
Thank you anyway, I have been looking for an editor like this one for long!
 
Well, I've uploaded the new version (all field unlocked by default).
And the golden steering wheel...I never even thought about this.
Maybe someday I will take a look at this game again, but for now I'm focused on other things ;)
 
My source is totally weird because I'm not a pro-programmer. Also, I merged almost all my source codes into one big program. But if you compare the files you knowwhat bytes are changed. It's not that much.
Doesn't matter what you change, the save has a checksum at 0x50D0 (which I'm not sure how they're calculating.) Additionally your program is Obfuscated, why?
p1ybGPA.png
 
After looking into the file a little bit, you do NOT have to "patch" (edit) both.
The game (I believe) loads your game save by going recursively from system0 -> system9 searching for a boolean flag (offset 0x6) that tells the game to load that save.
The other systemX is the last save before your current save (I think for backup purposes?)
 
After looking into the file a little bit, you do NOT have to "patch" (edit) both.
The game (I believe) loads your game save by going recursively from system0 -> system9 searching for a boolean flag (offset 0x6) that tells the game to load that save.
The other systemX is the last save before your current save (I think for backup purposes?)
After looking into the file a little bit, you do NOT have to "patch" (edit) both.
The game (I believe) loads your game save by going recursively from system0 -> system9 searching for a boolean flag (offset 0x6) that tells the game to load that save.
The other systemX is the last save before your current save (I think for backup purposes?)
What are you getting at with all this?
 

Site & Scene News

Popular threads in this forum