Hacking "Official" WiiU Loadiine Compatibility list thread

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I tried the new loadiine (dimok) and Captain Toad (updated) crash almost 45 minutes each time i play.
I hope it's captain toad only.
 
I tried the new loadiine (dimok) and Captain Toad (updated) crash almost 45 minutes each time i play.
I hope it's captain toad only.
I didn't test toad long enough to reach 45min.
but I played two other games more than one hour without issue.

it's always 45min, or always at the same location?

Tried on dimok's version:
Mario Kart 8 EUR + v64 update
Crashes when trying to access the save file
we tried to fix it, but encountered another issues.
We will try again later.
Mario kart seems to check saves for all profiles on the console (so if you have 2 Mii registered, it will check two different save files ... but loadiine redirects everything to the same path)
We are thinking if we will change the "/u/" path back to original name (80000xx, where xx = profile number), it will probably also allow using different save with loadiine based on the selected mii.
 
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I didn't test toad long enough to reach 45min.
but I played two other games more than one hour without issue.

it's always 45min, or always at the same location?

we tried to fix it, but encountered another issues.
We will try again later.
Mario kart seems to check saves for all profiles on the console (so if you have 2 Mii registered, it will check two different save files ... but loadiine redirects everything to the same path)
We are thinking if we will change the "/u/" path back to original name (80000xx, where xx = profile number), it will probably also allow using different save with loadiine based on the selected mii.
what would happen if you change both to the original? I would prefer to have save saved on the console. or is it not possible because somehow you can only access the smash saves?
 
I don't know if it's possible.
if the save is accessed based on the current TitleID, then the console think SSBU is currently launched.
You will corrupt/overwrite your SSBU savegame.

edit:
Not in the compatibility list, but maybe someone else already reported it?

Earthbound VC SNES (USA) : works
rpx : 8 765 760
no RPL
content size : 970 824 (948KB)
 
so I really need SSBU? maybe a newer version of loadiine will change that?

can I use loadiine if my firmware is lower than 5.3.2? how to get to 5.3.2 and not higher?
 
so I really need SSBU? maybe a newer version of loadiine will change that?

can I use loadiine if my firmware is lower than 5.3.2? how to get to 5.3.2 and not higher?
1) yes
2)unlikely for a good while unless iosu is hacked soon
3) no all 5.3.2 specific unless someone goes out of their way to port it
4)use a retail game to update to 5.3.2, eg mario party 10, splatoon, yoshi's wooly world
 
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Wipeout 3 US crashes at SSB splash:

[0] Accepted connection from client 192.168.0.23:3949
[0] Trying to mount SD card
[0] SD card mounted !
[0] FSOpenFile("/vol/content/ENGINE.INI")
[0] FSGetStatAsync("/vol/external01/wiiu/games/Wipeout3/content/ENGINE.INI")
[0] LogString =>("/vol/external01/wiiu/games/Wipeout3/content/ENGINE.INI")
[0] FSOpenFileAsync("/vol/external01/wiiu/games/Wipeout3/content/ENGINE.INI")
[0] FSOpenFile("/vol/content/fmodmedia/fevlist.txt")
[0] FSGetStatAsync("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/fevlist.txt")
[0] LogString =>("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/fevlist.txt")
[0] FSOpenFileAsync("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/fevlist.txt")
[0] FSOpenFile("/vol/content/fmodmedia/wipeout3.fev")
[0] FSGetStatAsync("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/wipeout3.fev")
[0] LogString =>("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/wipeout3.fev")
[0] FSOpenFileAsync("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/wipeout3.fev
/wipeout3.fev

[0] Accepted connection from client 192.168.0.23:3949
[0] Trying to mount SD card
[0] SD card mounted !
[0] FSOpenFile("/vol/content/ENGINE.INI")
[0] FSGetStatAsync("/vol/external01/wiiu/games/Wipeout3/content/ENGINE.INI")
[0] LogString =>("/vol/external01/wiiu/games/Wipeout3/content/ENGINE.INI")
[0] FSOpenFileAsync("/vol/external01/wiiu/games/Wipeout3/content/ENGINE.INI")
[0] FSOpenFile("/vol/content/fmodmedia/fevlist.txt")
[0] FSGetStatAsync("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/fevlist.txt")
[0] LogString =>("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/fevlist.txt")
[0] FSOpenFileAsync("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/fevlist.txt")
[0] FSOpenFile("/vol/content/fmodmedia/wipeout3.fev")
[0] FSGetStatAsync("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/wipeout3.fev")
[0] LogString =>("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/wipeout3.fev")
[0] FSOpenFileAsync("/vol/external01/wiiu/games/Wipeout3/content/fmodmedia/wipeout3.fev

Transfomers Prime crashes at SSB screen

[listener] Listening on 7332
connected
[0] Accepted connection from client 192.168.0.23:4088
connected
[1] Accepted connection from client 192.168.0.23:4089
connected
[2] Accepted connection from client 192.168.0.23:4090
connected
[3] Accepted connection from client 192.168.0.23:4091
connected
[4] Accepted connection from client 192.168.0.23:4092
connected
[5] Accepted connection from client 192.168.0.23:4093
connected
[6] Accepted connection from client 192.168.0.23:4094
[2] Trying to mount SD card
[2] SD card mounted !
[2] FSOpenFile("/vol/storage_mlc01/sys/title/0005001b/10051000/content/00/erreula/erreula.pack")
[2] FSOpenFileAsync("/vol/storage_mlc01/sys/title/0005001b/10051000/content/00/erreula/erreula.pack")
[4] Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
[0] Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
[4] Exit
[0] Exit
[2] Unable to read d
 
Last edited by Arif,
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Just so you know this is Wipeout 3 and has nothing to do with the awesome racing game:
latest
 
After testing a bunch of S/NES VC titles, I haven't found one that doesn't work.
Just tested Zelda 1, SMB 1, 2, 3, World, F-Zero, Kirby's Adventure, Yoshi, Punch-Out, Donkey Kong, and Balloon Fight, and they all worked just fine.
 
After testing a bunch of S/NES VC titles, I haven't found one that doesn't work.
Just tested Zelda 1, SMB 1, 2, 3, World, F-Zero, Kirby's Adventure, Yoshi, Punch-Out, Donkey Kong, and Balloon Fight, and they all worked just fine.

Be a bro and put them on that site ;)
Edit: I see you already have! Thanks!
 
is there a server version of dimoks fixed loadiine yet?
I don't know if it's possible.
if the save is accessed based on the current TitleID, then the console think SSBU is currently launched.
You will corrupt/overwrite your SSBU savegame.

edit:
Not in the compatibility list, but maybe someone else already reported it?

Earthbound VC SNES (USA) : works
rpx : 8 765 760
no RPL
content size : 970 824 (948KB)
Its been reported as good.
 

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