Homebrew [RetroArch] Nightly builds here!

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yeah I know that workaround, but no need to make it necessary unless the extra memory is actually needed, which is only the case with the neogeo/cps2 cores currently.
Can we hope for CPS3-FBA core ? :D
 
I wonder... is it as easy to get CPP on O3DS running too or is it out of our reach by now?
 
I wonder... is it as easy to get CPP on O3DS running too or is it out of our reach by now?

I don't think anyone's gotten the Circle Pad Pro to work with ctrulib (the main homebrew library for the 3DS) yet, unfortunately.
 
Downloaded the lastest builds, and oh my god. Rhythm Tengoku and Mother 3 are both fullspeed on New 3ds! This is amazing and exciting! Pokemon Mystery Dungeon: Red Rescue Team is also finally in a playable state too, which is great.
 
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Does it really make sense to concentrate on the c-stick support if pcsx is the only emulator that has an advantage by the c-stick? I mean ...doesn't make it more sense to focus your energy on the stability of the emulator firstly to run the games with decent speed? ...and then optimize things like the c-stick control?

I've no idea of programming and much respect. I just want to understand your workflow/priorities.

some retro games with C-Stick functionality would benefit from this....Wild Guns on SNES says howdy..R button to fire C-Stick to target..if only :)
 
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Can't find anything on it do we need to hunt down the bios for the core we want to use? Ex. The psx bios for psx emu.
 
Something drastically changed on Picodrive today as reported, and it's not just the .3dsx build. I was getting 30fps in Sonic before on my O3DS, now it goes between 50 - 60fps when using both .3dsx and .cia as well. What exactly changed?
 
Can't find anything on it do we need to hunt down the bios for the core we want to use? Ex. The psx bios for psx emu.
Yes. http://wiki.libretro.com/index.php?title=PCSX_ReARMed#BIOS
Something drastically changed on Picodrive today as reported, and it's not just the .3dsx build. I was getting 30fps in Sonic before on my O3DS, now it goes between 50 - 60fps when using both .3dsx and .cia as well. What exactly changed?
A bunch of changes were made on the GitHub.
 
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Something drastically changed on Picodrive today as reported, and it's not just the .3dsx build. I was getting 30fps in Sonic before on my O3DS, now it goes between 50 - 60fps when using both .3dsx and .cia as well. What exactly changed?

For the CIA builds, aliaspider enabled the 32x/SVP dynamic recompilers, and also enabled (regular, as in GCC) compiler optimisations, so the latter is probably why you're seeing a boost, since Sonic (assuming you mean Sonic 1, 2, or 3, and not any of the 32x games) doesn't use the 32x.

https://github.com/libretro/picodrive/commit/0c73267625a4acebfbea8b4ef048c51ee96155d3
 
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