Homebrew [WIP] Geometry Dash 3DS

The_Meistro

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This is a WORK IN PROGRESS. Also i'm a beginner in this, so could someone tell me how to code for 3DS??
This is basically a thread saying I want to make a game but need as much help learning to code as i can.
Help will be appreciated and credited in a final release if there is one.
 

CrystalForce

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I don't see how a game that hasn't even been worked on yet is a WIP
Sorry I don't know how to code anything :#
 

Deleted member 371699

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You could start by following the information listed here: http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development

As stated in the link above, 3DS development primarily utilizes C, C++ and assembly. Lua is also an option to some degree through an interpreter, but I'm not sure how usable it is.

If you are learning to program from the ground-up, 3DS development is probably going to be a bit difficult, so it might be an idea to get a general understanding of C/C++. codeacademy.com is one example of a place that can help you learn.

Some examples of working 3DS code (utilizing ctrulib) can be found here: https://github.com/smealum/ctrulib/tree/master/examples
Also, here is a list of current/WiP libraries and tools that could help you on your way. http://wiki.gbatemp.net/wiki/List_of_3DS_development_tools
 
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The_Meistro

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You could start by following the information listed here: http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development

As stated in the link above, 3DS development primarily utilizes C, C++ and assembly. Lua is also an option to some degree through an interpreter, but I'm not sure how usable it is.

If you are learning to program from the ground-up, 3DS development is probably going to be a bit difficult, so it might be an idea to get a general understanding of C/C++. codeacademy.com is one example of a place that can help you learn.

Some examples of working 3DS code (utilizing ctrulib) can be found here: https://github.com/smealum/ctrulib/tree/master/examples
Also, here is a list of current/WiP libraries and tools that could help you on your way. http://wiki.gbatemp.net/wiki/List_of_3DS_development_tools
I dont see an option to learn C on codeacademy
 
D

Deleted User

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This is a WORK IN PROGRESS. Also i'm a beginner in this, so could someone tell me how to code for 3DS??
This is basically a thread saying I want to make a game but need as much help learning to code as i can.
Help will be appreciated and credited in a final release if there is one.
But why did you name the thread with a WIP in the name if nothing is being worked on. If you can't code, them it's best to start and try to make a hello world app from scratch, then let us build up.
Also, if it's a mobile game, why would you want it on a 3ds?
 

730

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Yeah, WIP means Work In Progress, and it's not really in progress if you don't have the tools and/or knowledge necessary to make progress. Having no programming knowledge and wanting to port a game to 3DS, is, well, rather difficult.
This should go to the Ideas thread (and it already has I think). Maybe... come back when you've learned programming and C/C++?
 
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Haha no negative comments please. I wanna try my best to code this game and i need to know how.
Sounds like how Action52 was made, somebody who claimed he had something being worked on, but in the last three months, only have a very little part of the game finished.
 
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Sir_Voe

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I REALLY wish they would release Petit Computer 3 to eShops outside of Japan. I think it would be a great starting point for aspiring game makers like TC.
 

Deleted member 371699

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If you read the development notes linked at the top line in my first post (http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development#3dsx_homebrew)

It states that if you compile your project after ensuring libctru and devkitarm are linked in your development suite of choice, compiled files will be already in .3dsx format.

Look at some examples here: https://github.com/smealum/ctrulib/tree/master/examples.

EDIT: I may have misread.

If you have your source code ready to be made into a program, you will need to "make/build" it. This compiles the code and pushes out an application to your specs. The process for doing this differs between IDEs, but generally it should be somewhere in a Project tab or similar.
 
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