Homebrew [RetroArch] Nightly builds here!

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But that's not really an answer, it doesn't explain if he's requesting that, or if he's stating that there are button mappings. It's just a series of words.
Maybe it's because I'm not a native english speaker.
 
But that's not really an answer, it doesn't explain if he's requesting that, or if he's stating that there are button mappings. It's just a series of words.
Maybe it's because I'm not a native english speaker.
Well I understand him. He said no, add button mapping features.
 
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How do I set the screen to the original resolution for, say CATSFC instead of it upscaling?
And is there any ability to turn off that bottom screen?

Sorry to ask questions that have likely already been answered but this thread is getting unwieldy and I can't seem to find random bits of info like that anymore.
 
Settings->Video, under Aspect Ratio keep scrolling right until you find the option marked with (1:1), and also enable Integer Scaling.
 
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Settings->Video, under Aspect Ratio keep scrolling right until you find the option marked with (1:1), and also enable Integer Scaling.
Awesome, thanks, sj33!
I wonder if there is a place we could put a short FAQ for users that are new to this whole Retroarch on 3DS business. There are quite a few things that aren't obvious such as touching the bottom screen to bring up the Retroarch menu and that Start+Select+L+R can force quit a stuck emulator.
 
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Finding that some of the sfm#.zip are not working for some reason in CPS1. Keep getting a 'Cannot Find Driver' Error

Edit: same with sf2md.zip
sf2amf.zip

Edit2: sf2red.zip Working
sf2acc.zip Working

CPS2: xmcota.zip: Working
ssf2t.zip
sfa3.zip
NeoGeo: Tried to see if a SVC Game would start. Yeah......locked up trying to load, same with kof2001. So Im guessing 2000 wont work either. Here is the thing, the PSP3000 could run those with much less RAM and other Hardware Resources. So give it time everyone. With a little bit of tinkering and adjustments, they all can possibly work. Just have to wait and be patient till they find time to get around to it.
Edit: Odd. pbobble.zip, I thought was Puzzle Bobble, but not the one I was thinking of. Anyway, it does not work. Gets some Error about 2 of the DIP Switches being offset. But pbobblen.zip works though :D
Was wondering what the DIP Switches would mean in KOF Games in NeoGeo
http://www.neo-geo.com/wiki/index.php?title=Neo-Geo_Big_List_of_Debug_Dipswitches
 
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Virtual Boy has a slight speed up. Not much. But 20FPS is good enough to make Wario Land Playable. Odd thing is, I went to Disable the Audio, and went back to the Game, and it went up to 20.......But still had Audio. LOL
 
not me. I can't stand inacurrate sound quality :(
Yeah, right now I'm playing Chrono Trigger; I switched to CATSFC because it doesn't hang like on blargSNES when fading to black on certain parts, but the audio gets increasingly messy.
 
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