Homebrew Looking for portal3DS

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when you shoot a portal to the top it crashes in older revisions is that fixed?

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The actual level doesn't crash its just when you shoot a portal up to the platform it does
 
when you shoot a portal to the top it crashes in older revisions is that fixed?

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The actual level doesn't crash its just when you shoot a portal up to the platform it does
I doesn't seem to crash. I spam portal buttons like crazy and the game is still working...
 
nice man its fixed ill try your build thanks for your work spending time compiling a working build. also does this work for old3ds or new 3ds only?

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i only got a o3ds
 
nice man its fixed ill try your build thanks for your work spending time compiling a working build. also does this work for old3ds or new 3ds only?

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i only got a o3ds
I only tested that on New 3DS. It should work on Old 3DS too...
 
I compiled portal3DS today on my setup. I noticed, that cubes aren't showing up. I managed to fix it. Tested on IronHax (NinjaHax 2.1 beta I guess...)

What did you changed in the code. I need to add jump and grab buttons(because i only have a 2ds). I would like t oedit my code and compile it myself
 
What did you changed in the code. I need to add jump and grab buttons(because i only have a 2ds). I would like t oedit my code and compile it myself
I didn't change anything in code. I had to rename one file from "content" folder to make normal cubes (not companion) appear. If you want to get the code use git command:
Code:
git clone https://github.com/smealum/portal3DS.git
I recommend you to use Linux to compile. When I compiled on Windows graphics was messed up...
 
What did you changed in the code. I need to add jump and grab buttons(because i only have a 2ds). I would like t oedit my code and compile it myself
Just use the controls.c file from my source for that. A and B can then be used for jumping and grabbing.
 
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Ah ok. I already know git and where the controls are. The only problem were the cubes. Thanks ibwill try
 
Ok i still dont see the cubes in portal3ds if i compile it. Can someone pls compile it for me on linux(i use windows). Here is the controls.c
 

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Ok i still dont see the cubes in portal3ds if i compile it. Can someone pls compile it for me on linux(i use windows). Here is the controls.c
If you want to make cubes appear rename storagecube.png to cube.png in content folder. You can do it after compiling too...

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Also, here's the game compiled on Linux with your controls file.
 

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If you want to make cubes appear rename storagecube.png to cube.png in content folder. You can do it after compiling too...
doesnt worked. I used your content folder, where the file already was named cube.png. And the name the file has to be is storagecube.png.
In portal3ds\source\game\cubes.c line 25 you can see that storagecube is the right name normaly.

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If you want to make cubes appear rename storagecube.png to cube.png in content folder. You can do it after compiling too...

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Also, here's the game compiled on Linux with your controls file.
thanks

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If you want to make cubes appear rename storagecube.png to cube.png in content folder. You can do it after compiling too...

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Also, here's the game compiled on Linux with your controls file.
Did you used make clear before make. The controls aren´t working

But, the cubes are working
 
doesnt worked. I used your content folder, where the file already was named cube.png. And the name the file has to be is storagecube.png.
In portal3ds\source\game\cubes.c line 25 you can see that storagecube is the right name normaly.
Changed this file to it's original name. Now every cube has companion cube texture....

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Did you used make clear before make. The controls aren´t working

But, the cubes are working

Yes I did.
 

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