RAM editing is pretty useful/fun. (cheats, messing around with things)there is no useful software right now, still waiting for something big ...
RAM editing is pretty useful/fun. (cheats, messing around with things)there is no useful software right now, still waiting for something big ...
Just click Continue...well, i finally got it working, but tcpgecko crashes on my windows 7 virtual machine when conects.
I have noticed that it only conects when the webserver is open, so it has not much use at all cause edit web servers ram is not much fun ...
Anyone knows if tcpgecko needs a version of net framework or so ? i wonder why it crashes on my windows 7 ...
Thanks
It requires an internet connection in order to unlink the Nintendo Network ID. I don't know whether the console gets updated during the process.Hi guys, I know that this probably isn't the thread for it, but I didn't want to create a new one, I just bought a second hand Wii-U, if I format it will it update it to the latest version? It says it requires an internet connection just to format which is weird.

Newer 3DS firmwares are like that too, but I heard that it does not require updating. I think that I saw people saying that it is related to consoles being banned from the eShop due to unauthorized credit card usage, but I do not know that for sure.Hi guys, I know that this probably isn't the thread for it, but I didn't want to create a new one, I just bought a second hand Wii-U, if I format it will it update it to the latest version? It says it requires an internet connection just to format which is weird.
@Marionumber1
Here's the installer: https://github.com/wj444/pyGecko
Can you add the patches?
@Margen67 Thanks for the likes.
Will make a pull request to wiiudev/pyGecko.So I have to fork your repo so I can make a pull request to your repo, which you can integrate and then make a pull request to my wiiudev repo, which I can then integrate?![]()
Will make a pull request to wiiudev/pyGecko.

It doesn't compile:I've updated the installer on wiiudev/pyGecko.
src/loader.c:55:3: warning: implicit declaration of function 'kern_write' [-Wimplicit-function-declaration]
kern_write(KERN_ADDRESS_TBL + (0x12 * 4), 0x00000000);
^
src/loader.c:55:14: error: 'KERN_ADDRESS_TBL' undeclared (first use in this function)
kern_write(KERN_ADDRESS_TBL + (0x12 * 4), 0x00000000);

3) There isn't really any one way to find things, usually using logic, pick something you want to find like a string for all the maps, I would suggest dumping 0x10000000-0x20000000 since that's where most stuff in Splatoon is, and then search for it in a hex editor or in the memviewer tab in the client. Edit it, and poke at the game to see if anything changed, and repeat.

Get it up to a number that's unique enough to where there aren't many matches (IE 73), and then do that process, change each one to see if it changes it. Might have to make the game reload like exiting and entering a stage. This is why I suggest just dumping memory and searching it on your machine, then copying over the address, updating, and poking a new one.So how would I find something like the number of coins I have? Trying to use the search function is impossible because it seems I get tons of values matching the one I'm looking for.
I'm very interested in pyGecko, since it can run on any OS with Python, but I don't understand how it works...3) There isn't really any one way to find things, usually using logic, pick something you want to find like a string for all the maps, I would suggest dumping 0x10000000-0x20000000 since that's where most stuff in Splatoon is, and then search for it in a hex editor or in the memviewer tab in the client. Edit it, and poke at the game to see if anything changed, and repeat.
It doesn't compile:
Code:src/loader.c:55:3: warning: implicit declaration of function 'kern_write' [-Wimplicit-function-declaration] kern_write(KERN_ADDRESS_TBL + (0x12 * 4), 0x00000000); ^ src/loader.c:55:14: error: 'KERN_ADDRESS_TBL' undeclared (first use in this function) kern_write(KERN_ADDRESS_TBL + (0x12 * 4), 0x00000000);