ROM Hack [Spider] ARCode

mancasoko

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Are there any codes for Inazuma Eleven Go Chrono Stone Wildfire? If there aren't any can someone make Max Friendship points and maybe max Spirit tokens?
 
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congzing

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I'm cheating FEA US version and I get some error:
pid: 0x0000002e, pname: quartz, tid: 00040000000a0500, kpobj: fff7bc80
pid: 0x0000002f, pname: ro, tid: 0004013000003702, kpobj: fff7bef0
end of process list.
> write(0x17E77A5C, (0x00, 0x00 ,0x51 ,0xE3), pid=0x2e)
null
Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Server disconnected.

I want to cheat this: 03E77A5C E3510000
03E77A5C + 14000000 = 17E77A5C
tid of FEA is: 00040000000a0500 -> PID = 2e
where i 'm wrong?
Some one pls help me
 
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Frexxos

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Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition EUR

Code:
Lifes 99x
0009282C 00000063
 
Power Wings  99X
03A2AEB8 00000063
 
Gold Mushrooms 99x
03A2AF08 00000063
 
Coins 999999
0009B3DC 000f423f
03A2BF04 000f423f
 

Ace001

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Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition EUR

Code:
Lifes 99x
0009282C 00000063
 
Power Wings  99X
03A2AEB8 00000063
 
Gold Mushrooms 99x
03A2AF08 00000063
 
Coins 999999
0009B3DC 000f423f
03A2BF04 000f423f
annnd you beat me to the punch x'3 Nice job!
 
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bmi30

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However, does anyone know if we can just add a fixed amount to a value already in the memory?
Like say... add +0x80 to a class pointer to move them to the next class in the index?

like this?

#slot1's class ID increment (danger for game play)
#B3CEE100 00000000 (if JPN)
B3CF1100 00000000 (if USA)
D9000000 00000068
D4000000 00000080
D6000000 00000068
D3000000 00000000
 
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bmi30

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I'm cheating FEA US version and I get some error:

I want to cheat this: 03E77A5C E3510000
03E77A5C + 14000000 = 17E77A5C
tid of FEA is: 00040000000a0500 -> PID = 2e
where i 'm wrong?
Some one pls help me

Interesting
If 3DS relocates FEA codes same address, the code may be at 00277A5C.

FCRAM code-section
03D00000 00100000
~
03FFFFFF 003FFFFF
03C20000 00400000
~
03CFFFFF 004DFFFF
unknown 004E0000
 
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dsrules

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I'm cheating FEA US version and I get some error:


I want to cheat this: 03E77A5C E3510000
03E77A5C + 14000000 = 17E77A5C
tid of FEA is: 00040000000a0500 -> PID = 2e
where i 'm wrong?
Some one pls help me
check valid memory region : memlayout(0x2e)
you can't write to 17E77A5C if valid memory is less than 17E77A5C
 
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shadowofchaos

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I'm cheating FEA US version and I get some error:


I want to cheat this: 03E77A5C E3510000
03E77A5C + 14000000 = 17E77A5C
tid of FEA is: 00040000000a0500 -> PID = 2e
where i 'm wrong?
Some one pls help me


03E77A5C E3510000

You don't need to add 0x14000000
That's if you want the pointer.

The actual address is in your FCRAM is 0x3E77A5C.

You will only 17E77A5C --> 5C 7A E7 17 when searching the pointer in the file ._.

What the heck are you trying to do?

like this?

#slot1's class ID increment (danger for game play)
#B3CEE100 00000000 (if JPN)
B3CF1100 00000000 (if USA)
D9000000 00000068
D4000000 00000080
D6000000 00000068
D3000000 00000000

Thank you. I just needed an example.
I'm messing around with the character table, such as properly having two of マーク on their recruitment chapter.



That... without my long impractical code.
Learning how you moved through the character list by looking at the pointer to the next character.
 
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supermariorick

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shadowofchaos I modified your all base stats +30 for all characters in world map/ all selected active characters code and swapped out the modifier for a gold hair code :P
Code:
MU goes supersaiyan (Fire Emblem Awakening US) [original credit to someonewhodied for the static modifiers list and bmi30 for the static team pointer and shadowofchaos for the base stats +30 code] [modified for gold hair injection by me]
B3CF1100 00000000
C0000000 00000044
00000104 FF00D7FF
6000000C 00000000
B000000C 00000000
D2000000 00000000
select your MU only in battle and run the code to give him/her gold hair like a SSJ or activate it in the world map to give everyone gold hair ;)
 
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shadowofchaos

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shadowofchaos I modified your all base stats +30 for all characters in world map/ all selected active characters code and swapped out the modifier for a gold hair code :P
Code:
MU goes supersaiyan (Fire Emblem Awakening US) [original credit to someonewhodied for the static modifiers list and shadowofchaos for the static team pointer and the base stats +30 code] [modified for gold hair injection by me]
B3CF1100 00000000
C0000000 00000044
00000104 FF00D7FF
6000000C 00000000
B000000C 00000000
D2000000 00000000
select your MU only in battle and run the code to give him/her gold hair like a SSJ or activate it in the world map to give everyone gold hair ;)

Really, bmi30 was the one who noticed the pointer to the next character thing. So they are the one deserves credit for all my modification of the character table.

Thus pretty much kills the need for the excel document I made for the typical FE13 hacker. For me though, I wanna figure out more.

he is not doing or using fcram lol

Guessing the NTR CFW on the New3ds and they need the actual address?
 
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supermariorick

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shadowofchaos heres a sample of it in action ;)
zlCfzTWsE2E_GmtccB.jpeg
 
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congzing

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Thanks all I found it.
The code i was try is only apply to lunatic+ mode, i'm trying it on lunatic and it no use.
I'm on N3DS that's why i must plus 14 on offset
Some one can make a FEA 100% exp on action for lunatic mode ?
 
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shadowofchaos

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Thanks all I found it.
The code i was try is only apply to lunatic+ mode, i'm trying it on lunatic and it no use.
I'm on N3DS that's why i must plus 14 on offset
Some one can make a FEA 100% exp on action for lunatic mode ?

Err... the difficulty shouldn't matter.
I'm on Lunatic+ on the 100 exp code on the NA version in the video I made.

 
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Jonna

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Any one tried making codes for Yoshi's New Island? I was having issues specifically with setting the health (or Baby Mario timer) at full (30.) I eliminated these possibilities:

- I was doing this all wrong (I tried making a Shovel Knight code and it worked).
- It was a dynamic address (the same address popped up with 6 tries, the values matching what the health was at during the dump).
- That it was level specific (attempted with 3 different levels).

I don't have the address at the moment, I can get it later, I am more just curious if any one else has had this issue with making codes for this particular game. I may move on to trying to change red coins or flower counts just to see if maybe the game attempts some sort of constant check comparison on the health to change it to what it should be or who knows what.
 
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danmc

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EXP TO MAX LEVEL
03D93B68 000FFFFF

Sentouchuu Densetsu no Shinobi to Survival Battle
Money
02380f60 05f5e0ff
03e51024 05f5e0ff
03e8ffe8 05f5e0ff

Hero Bank
Money
0204dcf8 ffffffff
Level
02052c10 00000063
Stats
12052c18 0000270f
02052c1c 03e703e7
12052c20 000003e7
 

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