WulfyStylez may I have a link to the 3Dbrew page you talked about that defines the news module problem?
WulfyStylez may I have a link to the 3Dbrew page you talked about that defines the news module problem?
WulfyStylez may I have a link to the 3Dbrew page you talked about that defines the news module problem?
In a nutshell, the news module is just a system module, ie it has nothing to display graphically. The problem with this though is that we need gsp (graphics stuff) in order to gspwn in to ARM11 kernel and into ARM9. So no bueno.
Also in case anyone's curious, I've been flooded with homework for the last 3 weeks, hence not a ton of progress on process stuff. Really sucks.
I still don't understand the logic behind adding stress onto the existing stress of tests...
So it should definitely be able to run a GBA game and a 3DS game at the same time.

What's wrong with the existing tools?Once karl will be released you should add a tool to update emunand to 9.5 if it can't support over 9.5
I've been doing a bunch of unrelated 3DS things that won't make it into the final product (there's one I might show off once I get it working, maybe), and Shiny's been super busy with school. Same with Daz, I think. Once we get our ARM11 stuff going, though, we'll make a lot of progress quite quickly. The reason that's taking so long is that we really, really want to do it as properly as possible. This is based off our own personal research platform after all, so we need that to be quite robust.How is the progress for KARL 3DS coming?
The reason that's taking so long is that we really, really want to do it as properly as possible.
It's not so much a perfection thing really, it's just that when it comes to coding, the lazier you are in the beginning, the more painful it is to support that code in the long run.Beware though, as we say in french "le mieux est l’ennemi du bien".
That means you can turn something good to bad a thing by wanting it to be too perfect.

Beware though, as we say in french "le mieux est l’ennemi du bien".
That means you can turn something good to bad a thing by wanting it to be too perfect.


Nice,I wish them the best =)Nah, there's no problem. They said that stuff is just pretty slow because of school, so when that's all sorted out, they said they'll finish with Arm11 and move on to a faster process.![]()
I wouldn't even bother. This would be limited to still using DS mode, meaning it'd still rely on Nintendo's craptacular scaling filter (which I think is bicubic and looks awful). For DS there's no way around that and it'd be cool to see a loader but I don't know, that's piracy and all. For GBA, an actual emulation solution implementing gPSP would be way better, with linear filtering support, savestates, button mapping, the likes.It'd save us from coding an effective gba emu and would bring gba & ds homebrews to the 3ds without requiring any flashcart.
NES on the DS is pretty bad, the DS can't downscale anything, all games looked badly distorted - and on top of that you have the 3DS' own filter, filtering a badly distorted image and adding even more distortion. I's an abomination. Compare that to how crisp and clear the VC NES games look, they're running at native 240p. Same for master system.If that's possible that'd also save us from coding a few emulators that were already working good on the DS (NES, Master System...) and also add a lot of cool homebrews to the 3DS homebrew catalog.











