
Sadly when I try to run ANY of them I get a error saying it can't make something

Sorry, finally after 4 minutes it comes up, but when I try to load a GBA rom on gpsp is crashes and goes back to Home Menu.
Plus Retroarch is making there own 3DSX version.You are losing your time, just because something "compiles" without errors does not mean it will work or be anything near playable. Until you got cores adapted AND optimized for 3ds hardware, there is no much point in releasing these. Similarly, I don't see the point of releasing something that clearly does not work (the genesis port obviously is incorrectly compiled or missing something since NO games work) except giving false hopes to people.

You are losing your time, just because something "compiles" without errors does not mean it will work or be anything near playable. Until you got cores adapted AND optimized for 3ds hardware, there is no much point in releasing these. Similarly, I don't see the point of releasing something that clearly does not work (the genesis port obviously is incorrectly compiled or missing something since NO games work) except giving false hopes to people.
You said PSP core was crashing all the time.gPSP and Gambatte cores runs both fine

Yet, it does not work and crash with anything you load.[quoteI quite modifies Genesis srcs to use linear heap (like Gambatte and gPSP does).]
All I am saying is that releasing compiled cores that just crash and haven't be correctly tested serves no purpose but confusing people.
Also, considering the weakness of 3ds CPU, optimized cores (like ones Ith stuff written in ARM assembly or dynarecs) are necessary if you ever want to get acceptable speed.
Do what you want to do, really, but that's my opinion.
Any chance we have this emulators in cia?
gPSP use dynarec so it doesn't work as CIA/3DS.
For Genesis, if someone reached to correctly launch at least one title, if you can tell me what is this title, i'll try to make a CIA and try if it starts correctly.
You are losing your time, just because something "compiles" without errors does not mean it will work or be anything near playable. Until you got cores adapted AND optimized for 3ds hardware, there is no much point in releasing these. Similarly, I don't see the point of releasing something that clearly does not work (the genesis port obviously is incorrectly compiled or missing something since NO games work) except giving false hopes to people.