ROM Hack [Spider] Animal Crossing: New Leaf RAM Editing Thread

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I meant you might have to try both converting and not converting it. So yes, first try searching with just the 12 (and whatever the coordinates are as they appear), all of them unconverted... if you're not having luck that way, convert both the 12, and the coordinates, to hexidecimal, and search for those numbers. That would be where I would start, at least. (When in doubt, start somewhere!)

ok, thanks
Oh, and would I search for 12 in hexadecimal? That's what I'm doing, but the search for 12 only brings up one result it seems, that is pretty far down, and is not by the coordinates
EDIT
searched for 40, found one with a 12 and 38(the y coordinate) sort of close, but none on the same row
 
ok, thanks
Oh, and would I search for 12 in hexadecimal? That's what I'm doing, but the search for 12 only brings up one result it seems, that is pretty far down, and is not by the coordinates
EDIT
searched for 40, found one with a 12 and 38(the y coordinate) sort of close, but none on the same row


In hex, 12 = C = which would be 0C. 40 = 28 in hex, and 38 = 26, so try looking for 0C / 28 / 26 near each other somewhere?
 
In hex, 12 = C = which would be 0C. 40 = 28 in hex, and 38 = 26, so try looking for 0C / 28 / 26 near each other somewhere?

ok, I'll try that. It's odd though, this converter I used says 12 is 32 31. Oh well. I found a 28 and 26 next to each other, with a 0c two rows down. What do I do now? (Sorry for all these questions, this is my first time finding something like this)
 
ok, I'll try that. It's odd though, this converter I used says 12 is 32 31. Oh well. Edit: I found a 28 and 26 next to each other, with a 0c two rows down. What do I do now? (Sorry for all these questions, this is my first time finding something like this)


That's because you're using a TEXT converter that converts TEXT to hexidecimal. That only works for alphanumeric text or literally trying to display a "12" in text form. You want to convert DECIMAL numbers to hexidecimal, here, because we are converting actual literal numeric values. :)

Edit: Now you'll have to search nearby and see if there are any bytes that look like they might be for the tree size. If they aren't there, then they could be somewhere else entirely, and that means you'll have to figure out a different approach to finding them. (Mostly trial and error, so good luck.)
 
That's because you're using a TEXT converter that converts TEXT to hexidecimal. That only works for alphanumeric text or literally trying to display a "12" in text form. You want to convert DECIMAL numbers to hexidecimal, here, because we are converting actual literal numeric values. :)

Edit: Now you'll have to search nearby and see if there are any bytes that look like they might be for the tree size. If they aren't there, then they could be somewhere else entirely, and that means you'll have to figure out a different approach to finding them. (Mostly trial and error, so good luck.)

I FOUND IT!!! I changed 28 to 24 and the tree moved! What do I do to change the size? Just look for values like 04?
 
:) Congratulations. And yeah, it's going to be trial and error, so be prepared to change and un-change a lot of stuff while you figure out which byte is the tree size.
 
:) Congratulations. And yeah, it's going to be trial and error, so be prepared to change and un-change a lot of stuff while you figure out which byte is the tree size.

Would the byte with tree size have a c in it? And should it be on the same line as 0c?
 
While adding more than one waterfall breaks things, you can relocate a single waterfall without issue. The waterfall can be moved along the same side (ie, if you have a left waterfall, you can move it up and down on the left side).


How exactly do relocate the waterfall? I edited my map so the waterfall was 2 acres higher than where it spawns but in-game the waterfall is still there with no river attached. It produces a similar glitch to your "Just for fun" picture. The waterfall(s) are all on the same side and it's how the map was oriented when it first spawned by the game. I'm sure where to proceed from here as I've perfected my layout but I just want that eye sore fixed.
 
Is it showing the weird glitch even after you save and quit?


Yes, it did. When I originally injected the new .bin file I obviously had the glitched map with my original river still in place and other odds and ends. Save and Quit and it all changed to how I edited it. Except the waterfalls. Original WF is in its original spot of X:1,Y:4 and the new WF doesn't appear but instead the river clips through the cliff at X:1,Y:2.
 
Crap. I'mma do some more testing. Could have swore I successfully moved one but now I'll have to double-check. Thanks for the heads up.
 
Crap. I'mma do some more testing. Could have swore I successfully moved one but now I'll have to double-check. Thanks for the heads up.


No problem. I'm going to try out a few different starting river acres and see if the problem fixes itself eventually. I wonder if there is anyway to add to the map editor to be able to alter the cliff zones.
 
One last quick question: Is the byte that changes the tree size usually near the coordinates, etc? It would help me narrow down the search...
 
Crap. I'mma do some more testing. Could have swore I successfully moved one but now I'll have to double-check. Thanks for the heads up.


BHyFEj8.jpg

This is the new waterfall location at X:1,Y:1. This is a different acre than what I had yesterday so it confirms that this glitch happens regardless of the river start.

l27bzFU.jpg

This is the original waterfall in its original spawn at X:1,Y:3.

Just some pictures to show exactly what's going on.
 
Soooo I have a question. If i have a byte (say F8) that doesn't work, in my case I think it crashed the game when I changed it, does that mean none of the F8's will work? I think this is the case, if byte doesn't work and there are repeats those repeats won't work. But I just want to confirm this. ( should I try and change the 00s though, I don't think it will do anything as the tree in my town is not at the first stage of growth, so it wouldn't make much sense for the value of the tree to be 00)
 
Been going at trying to get the profile pic on the id card for 4 hours now, its somewhat tough

Good luck, I'm trying to change the town tree size. Should I edit bytes with c's in them? Gah this is annoying
 

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