Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
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Can we stop trying to come up with names for a homebrew channel? None of us (as far as I know, except for maybe Hykem) are interested in a loader exploit right now. Getting the kernel exploit and a new Webkit exploit finished are all we're focusing on at the moment :P
 
Can we stop trying to come up with names for a homebrew channel? None of us (as far as I know, except for maybe Hykem) are interested in a loader exploit right now. Getting the kernel exploit and a new Webkit exploit finished are all we're focusing on at the moment :P
You heared the man - let's abduct Hykem and force the loader project on him.
 
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You heared the man - let's abduct Hykem and force the loader project on him.


No need for abductions... :P
I was already working on the loader side (reverse engineering the Wii U's loader process) with Relys and NeKit a long time ago.
It's fairly trivial to patch the already existing loader to allow running unsigned code, but replacing it entirely would be a much more interesting project. Still, there are higher priorities at the moment like NWPlayer123 stated.
 

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