Yet the Wii U was fully hacked pretty much out of the gate: https://fail0verflow.com/blog/2013/espresso.html. Software crackers don't care about CISC or RISC and they rarely need to write machine code to achieve what they want. Why else would there be Android and iPhone jailbreaking/rooting going on if RISC alone poses that much a threat to reverse engineers? ARM and PowerPC are neither x86. That's fact.Here a few reasons I can think of why they went with Power. The complexity of the Power architecture that makes it a headache to write working machine code for also makes it harder to hack. That and it isn't what a software "reverse engineer" is used to. 99% of the software crackers out there won't touch RISC with a ten foot pole. Even if they implemented some custom instructions, if the thing is basically an x86, it doesn't pose much of an obstacle to hackers.
Well said. Besides, it's not like 60fps is a new thing: a lot of older generation games ran at 60Hz (or 50Hz in PAL territories). Nowadays we don't deal with PAL or NTSC TV systems or frequencies, but 60Hz and 60fps is essentially the same thing, just expressed differently.1080p and 60fps don't mean a game is perfect graphically. They're buzz words which have slowly drawn into the dumb public perception. Anyone that does any research will see Anti Aliasing, tessellation etc. etc. are far more difficult but yes so beautiful when done correctly.
Thank you. This is a point that a lot of people seem to discount because Nintendo as a first party has created graphically beautiful games. And yet Mario Kart 8 is rendered at 720p and runs at 59fps.I'm not arguing with your point that MK8 and pretty much every Wii U first party title looks BEAUTIFUL but you have to understand these developers and not going to make their games from the ground for the Wii U's technical specifications and architecture UNLESS the money is there... and its not.
As if a name is a big problem -.-
Codemasters tried to make F1 Race Stars and that was... Well, I digress.Honestly Nintendo are just amazing developers. I honestly believe if MS or Sony tried to make MK8, it would be ugly as hell with the same resources Nintendo work with.
It's also worrying how they're talking about development of current titles. Miyamoto and Aonuma keep saying that due to hardware limitations their previous Zelda titles had to have separate sections as opposed to a continuous world, and that thanks to the Wii U it's now possible to have a huge area that's not sliced into smaller parts. My problem with that statement is that during the Wii era they had access to higher performing hardware, but chose to neglect it. Sakurai said 8-player Smash was supposed to already come out in Melee, but it took Nintendo two full generations to finally provide their own developers with hardware enabling what they had envisioned a long time ago. That's troublesome.However that does come at a cost. Nintendo's developers are NOT in tune with cutting edge technology. Nintendo admitted the jump from SD to HD this generation really was a shock to their system of work and they underestimated how difficult it is.
I agree 100%, I believe Nintendo will make a barebones gaming system going back to their roots to when you just picked up a controller and played games. No gimmicks, no extras. It'd be interesting to see what Nintendo is going to do next year as the NES will have its 30th birthday in the US...For the next gen, I really think Nintendo shouldn't leave such a big gap between them and the competition and they need to make the peripherals like the gamepad optional FOR third party developers AND have a standardized controllers. Imagine how difficult it is for a developer to program for the wii mote, pro controller AND gamepad. I think its beautiful of Nintendo to offer us those options and for me, its a selling point.. but for developers its a huge hassle.
Nintendo's marketing needs an overhaul. I really don't know why they don't bank on their heritage and make it a selling point. They have more than just Mario, so why not bring it up? Here, take a look at this awesome PS4 ad from Sony. Really makes me want to go out to just buy the PS4 this instant if I didn't have one already.Finally they need to advertise and stop their "niche" titles being "niche" titles. Wonderful 101 and Bayonetta aren't really all that niche. Some good marketing could easily have fixed the problem. I see niche titles as what the Vita gets.. Bayo and W101 don't fall into that category.
Codemasters tried to make F1 Race Stars and that was... Well, I digress.
It's also worrying how they're talking about development of current titles. Miyamoto and Aonuma keep saying that due to hardware limitations their previous Zelda titles had to have separate sections as opposed to a continuous world, and that thanks to the Wii U it's now possible to have a huge area that's not sliced into smaller parts. My problem with that statement is that during the Wii era they had access to higher performing hardware, but chose to neglect it. Sakurai said 8-player Smash was supposed to already come out in Melee, but it took Nintendo two full generations to finally provide their own developers with hardware enabling what they had envisioned a long time ago. That's troublesome.
I agree 100%, I believe Nintendo will make a barebones gaming system going back to their roots to when you just picked up a controller and played games. No gimmicks, no extras. It'd be interesting to see what Nintendo is going to do next year as the NES will have its 30th birthday in the US...
Nintendo's marketing needs an overhaul. I really don't know why they don't bank on their heritage and make it a selling point. They have more than just Mario, so why not bring it up? Here, take a look at this awesome PS4 ad from Sony. Really makes me want to go out to just buy the PS4 this instant if I didn't have one already.
As much as I love the GamePad, it creates a hindrance for developers. Simply porting a game to the Wii U won't suffice, so extra work must be done to add GamePad support. That's not exactly how you want developers to approach your platform. Nintendo already toyed with a similar idea back with the GameCube and GameBoy Advance Link Cable. Things like seeing the map on a second screen in Wind Waker isn't new to the Wii U, that was possible with the GameCube already. And the competition has had Remote Play / SmartGlass for a full generation now and they're pushing it more than Nintendo has pushed the GamePad. The fact Sony is selling PlayStation TV as an accessory to the PS4 so you can play in another room should tell us something. Nintendo just made the wrong calls when making the GamePad. It's great, but the execution is just poor.I actually think they won't give up on their gimmicks and I don't really mind that. But they need to attach a normal controller TOO! I actually like the gamepad, its excellent. It makes gaming that much more personal and it gives me something that PCs/PS4s/XB1s can't compete with. Its fun, its interactive, its beautiful... the problem is its being poorly marketed and poorly utilised... and I think if the finances are true... was just too expensive to make for this generation. I read they can make a 50-80$ cut if they exclude the gamepad.. that tells me they introduced this technology one gen too early as its a huge premium to put on a console for a peripheral.
And that's why the Wii sucks from a business perspective. If you create a single hit-seller and fail to reproduce your sales with the next iteration, you are a failure. Plain simple.The Wii was genius tbh from a financial and marketing perspective but it basically said to every hardcoreamer, we don't need you.
That's why PS4 is excellent: the marketing ensures there's a huge user base, which attracts game developers, and once the games are coming, they will practically sell themselves. With Nintendo you have a small user base, which pushes game developers away. It also means Nintendo is in a position where their games must justify the added expense of their console, because it's likely that a gamer already has a PS4 / Xbox One rather than a Wii U. And that's due to the Wii's success turning into a failure this generation.YEah LOL Sonys marketting is nuts. Honestly they have basically NOTHING in terms of exclusive on their consoles but due to excellent marketing deals, they push games like COD/Dragon Age/FIFA and people are going out in hoards to buy them.
I don't think there will be a follow-up to the Vita... At least, not a commercially successful one.Its sad that they've totally bombed the handheld market though. If I were Sony... I'd wonder if theres any point even making a successor to the Vita as they couldn't be arsed to market or even support it till the end of its cycle.. or even push it with PS4s. Bewildering.
I would rather have a new Lego game like this than one that is on every console.I didn't know Scalebound was coming to Wii U...
Nintendo also isn't known to be in the habit of shopping for exclusives. The best they can come up with is Lego City Undercover.![]()


Whatever they do they must have analogue triggers on their next-gen Nintendo home console because it's ridiculous that the Wii U didn't.
I hope Nintendo next era decide to get off their high horse and actually give developers what they want. I only want them to this for their own sake. I can afford 2 consoles and I have a gaming PC for my third party needs... but I do feel sorry for Nintendo fans who can only afford one console and also want to get in on the action of the triple A titles from third parties.
Convenience is ultimately better for everyone. If Nintendo consoles shared 90% of the content available for other consoles at equal quality, but have that 10% of original content differentiating them, then that's the perfect console for Nintendo.No need to let it get stale ...Since when devs know what they need? ..they only know what they "want", or what is more convenient.
