Homebrew Official Citra - New 3DS Emulator

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Ha, I've seen you. Wazzap budday?!

Haha glad I was recognized. I don't really post here, I just lurk around to check on updates on the 3DS homebrews and especially these two emulators, Citra and 3dmoo. I was really surprised to see you here actually, your avatar looked really familiar.
 
Dose the new in CWF dumps - arm9_code.bin / arm11_code.bin / boot.bin not help in the development of the emulators ?

Are are these not like the DS arm9 / arm7 ...
 
Very promising this looks. Is there at all development for the Macintosh? Will I have to use WineBottler if so?
 
Persona Q Persona Q Persona Q
I wanna play this game so so bad Dx
Keep up the good work guys, can't wait for this awesome emulator :3
 
i do get an error when trying to compile it
Code:
[  2%] Built target inih
[  3%] Automoc for target qhexedit
[  3%] Built target qhexedit_automoc
[  6%] Built target qhexedit
[ 21%] Built target common
[ 74%] Built target core
[ 83%] Built target video_core
Linking CXX executable citra
/usr/local/lib/libglfw3.a(x11_init.c.o): In function `initExtensions':
x11_init.c:(.text+0x1b03): undefined reference to `XineramaQueryExtension'
x11_init.c:(.text+0x1b1d): undefined reference to `XineramaIsActive'
/usr/local/lib/libglfw3.a(x11_monitor.c.o): In function `_glfwPlatformGetMonitors':
x11_monitor.c:(.text+0x6e9): undefined reference to `XineramaQueryScreens'
collect2: error: ld returned 1 exit status
make[2]: *** [src/citra/citra] Error 1
make[1]: *** [src/citra/CMakeFiles/citra.dir/all] Error 2
make: *** [all] Error 2
has anyone any idea why?
I should also add im on Ubuntu 14.04
 
As soon as you make progress in emulating the real 3DS games, you should port the emulator to Android. Modern Android devices (Snapdragon 800, MTK6592) probably have the emulation power.
 
As soon as you make progress in emulating the real 3DS games, you should port the emulator to Android. Modern Android devices (Snapdragon 800, MTK6592) probably have the emulation power.

As a matter of fact, they may run very well at the beginning. 99% of Android smartphones run on the ARM architecture.

I would LOVE to play Monster Hunter 4 on my LG G3! ;) I sold my 3DS because I just didn't use it. I bought that version but always just kept playing the WiiU version.
 
As a matter of fact, they may run very well at the beginning. 99% of Android smartphones run on the ARM architecture.

I would LOVE to play Monster Hunter 4 on my LG G3! ;) I sold my 3DS because I just didn't use it. I bought that version but always just kept playing the WiiU version.
There's GPU overhead though.
And DSP overhead though.
And security.
And OS.
 
There's GPU overhead though.
And DSP overhead though.
And security.
And OS.

True, but I'm pretty sure getting the processor recompiler working for any console for any emulator would always be the hardest part. lol Since both Android and the 3DS use ARM, which is also backwards compatible, their processors literally speak the same language, so someone who can code in ARM should not have much of an issue. Unless I'm REALLY missing something.
 
Essentially pulled an all-nighter today to get stuff working; guess I succeeded, so I'm just gonna throw this out here:

3jJT5TG.png


(disclaimer: of course, this was a team effort, not solely mine :) )
 
Neobrain can you explain the progress please?

P.S: I am just curious. I own a Nintendo 3DS but this kind of stuff is always fun to watch the developement.
 
From the Lowforce icon in the top screen in the screenshot, I would assume that it's some progress in GPU support.
 
Essentially pulled an all-nighter today to get stuff working; guess I succeeded, so I'm just gonna throw this out here:
*pic*
(disclaimer: of course, this was a team effort, not solely mine :) )

Nice! But, it looks like the image of the triforce is not only upside down, but also on the wrong side of the screen.

 

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