Viewing and exporting Hyrule Warriors models to other formats is done, really, thanks to chrrox who has done work with other Warriors series in the past. Here's his very latest import plugin, quoting him from FacePunch:
This version supports bones/rigging. You put it in the python folder in the scripts folder for Noesis and extract this to the scenes folder:
http://wikisend.com/download/124036/scenes.7z
And here's Noesis:
http://www.richwhitehouse.com/filemirror/noesisv412.zip
If you're exporting a model as a Wavefront OBJ file, make sure to check "Flip UVs." I'm not sure if that is necessary for COLLADA .dae, which preserves the bones/rigging.
Certain meshes that use physics aren't positioned properly, so you'll have to move them after exporting.
chrrox said:Ok I am off to bed now.
Here is the last post for now.
https://www.sendspace.com/file/0zoifs
i know there are a few very small models it won't open but 99% of models work
if you get this error on a few small models
WARNING: Weight contains an out of range bone index. Discarding model.
just comment out this line and it will load.
rapi.rpgBindBoneIndexBufferOfs(vertBuff, noesis.RPGEODATA_UBYTE, vtxStride, self.fvfInfo[self.grpInfo[a][2]][b][0], 4)
This version supports bones/rigging. You put it in the python folder in the scripts folder for Noesis and extract this to the scenes folder:
http://wikisend.com/download/124036/scenes.7z
And here's Noesis:
http://www.richwhitehouse.com/filemirror/noesisv412.zip
If you're exporting a model as a Wavefront OBJ file, make sure to check "Flip UVs." I'm not sure if that is necessary for COLLADA .dae, which preserves the bones/rigging.
Certain meshes that use physics aren't positioned properly, so you'll have to move them after exporting.